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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Img3D/Build/Particle3DContainer.cpp
//! @brief Implements namespace GUI::View::TransformTo3D.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Img3D/Build/Particle3DContainer.h"
#include "Img3D/Model/Particles.h"
namespace Img3D {
Particle3DContainer::~Particle3DContainer() = default;
void Particle3DContainer::addParticle3D(Img3D::PlotParticle* particle3D)
{
m_container_particles.push_back(particle3D);
}
void Particle3DContainer::setCumulativeAbundance(double cumulativeAbundance)
{
m_cumulative_abundance = cumulativeAbundance;
}
const PlotParticle* Particle3DContainer::particleAt(const size_t& index) const
{
return m_container_particles.at(index);
}
std::unique_ptr<Img3D::PlotParticle> Particle3DContainer::createParticle(const size_t& index) const
{
return std::make_unique<Img3D::PlotParticle>(*m_container_particles.at(index));
}
} // namespace Img3D
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