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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Img3D/Model/Geometry.cpp
//! @brief Implements class Geometry.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Img3D/Model/Geometry.h"
#include "Base/Util/Assert.h"
#include "Img3D/Model/GeometryStore.h"
namespace Img3D {
//------------------------------------------------------------------------------
void Geometry::Vertices::addVertex(const F3& v, int n)
{
for (int i = 0; i < n; ++i)
append(v);
}
void Geometry::Vertices::addTriangle(const F3& v1, const F3& v2, const F3& v3)
{
append(v1);
append(v2);
append(v3);
}
void Geometry::Vertices::addQuad(const F3& v1, const F3& v2, const F3& v3, const F3& v4)
{
addTriangle(v1, v2, v3);
addTriangle(v3, v4, v1);
}
void Geometry::Vertices::addQuad(const Vertices& vs, unsigned i1, unsigned i2, unsigned i3,
unsigned i4)
{
addQuad(vs.at(i1), vs.at(i2), vs.at(i3), vs.at(i4));
}
void Geometry::Vertices::addFan(const Vertices& vs, const Indices& is)
{
ASSERT(is.size() >= 3); // at least one triangle
const F3& ctr = vs.at(is.at(0));
for (size_t i = 0; i + 2 < is.size(); ++i)
addTriangle(ctr, vs.at(is.at(1 + i)), vs.at(is.at(2 + i)));
}
//------------------------------------------------------------------------------
Geometry::Geometry(GeometricID::Key key_, const double2d_t* top, const double2d_t* bottom,
bool drawBottom)
: m_key(key_)
{
m_mesh = meshRoughBox(top, bottom, drawBottom);
}
Geometry::Geometry(GeometricID::Key key_)
: m_key(key_)
{
using namespace GeometricID;
switch (m_key.id) {
case BaseShape::Plane:
m_mesh = meshPlane();
break;
case BaseShape::Box:
m_mesh = meshBox();
break;
case BaseShape::Sphere:
m_mesh = meshSphere(m_key.p1, m_key.p2, m_key.p3);
break;
case BaseShape::Column:
m_mesh = meshColumn(m_key.p1, m_key.p2);
break;
case BaseShape::Icosahedron:
m_mesh = meshIcosahedron();
break;
case BaseShape::Dodecahedron:
m_mesh = meshDodecahedron();
break;
case BaseShape::TruncatedBox:
m_mesh = meshTruncBox(m_key.p1);
break;
case BaseShape::Bipyramid4:
m_mesh = meshBipyramid4(m_key.p1, m_key.p2, m_key.p3);
break;
case BaseShape::Ripple:
m_mesh = meshRipple(m_key.p1, m_key.p2);
break;
}
}
Geometry::~Geometry()
{
// remove self from the store
geometryStore().geometryDeleted(*this, m_key);
}
Geometry::Mesh Geometry::makeMesh(const Vertices& vs, Vertices const* ns)
{
int nv = vs.count();
ASSERT(0 == nv % 3);
ASSERT(!ns || nv == ns->count()); // if normals not given, will be computed
Mesh mesh(nv);
for (int i = 0; i < nv; i += 3) {
const F3& v0 = vs.at(0 + i);
const F3& v1 = vs.at(1 + i);
const F3& v2 = vs.at(2 + i);
const F3* n0;
const F3* n1;
const F3* n2;
F3 nm;
if (ns) {
n0 = &ns->at(0 + i);
n1 = &ns->at(1 + i);
n2 = &ns->at(2 + i);
} else {
nm = F3::crossProduct((v1 - v0), (v2 - v0));
n0 = n1 = n2 = &nm;
}
mesh.append(VertexAndNormal(v0, *n0));
mesh.append(VertexAndNormal(v1, *n1));
mesh.append(VertexAndNormal(v2, *n2));
}
return mesh;
}
Geometry::Mesh Geometry::makeMesh(const Vertices& vs, const Vertices& ns)
{
return makeMesh(vs, &ns);
}
} // namespace Img3D
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