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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Img3D/Model/Geometry_inc.cpp
//! @brief Implements namespace geometry.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Img3D/Model/Geometry_inc.h"
namespace Img3D {
// Useful constants:
const float GoldenRatio = (1.f + std::sqrt(5.f)) / 2.f;
const float IcosahedronL2R = 4.f / (10.f + 2.f * std::sqrt(5.f));
const float DodecahedronL2R = 4.f / std::sqrt(3.f) / (1.f + std::sqrt(5.f));
// Keys and hash:
GeometricID::Key::Key(BaseShape id_, float p1_, float p2_, float p3_)
: id(id_)
, p1(p1_)
, p2(p2_)
, p3(p3_)
{
}
bool GeometricID::Key::operator==(Key const& other) const
{
return id == other.id && p1 == other.p1 && p2 == other.p2;
}
} // namespace Img3D
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