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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Img3D/Model/Model.h
//! @brief Defines class Model.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_IMG3D_MODEL_MODEL_H
#define BORNAGAIN_IMG3D_MODEL_MODEL_H
#include "Base/Type/OwningVector.h"
#include "Img3D/Model/Particles.h"
#include "Img3D/Type/CameraParams.h"
#include <QObject>
namespace Img3D {
class Camera;
class PlottableBody;
class Model : public QObject {
Q_OBJECT
public:
Model();
~Model() override;
void emplaceSolidBody(PlottableBody*); //!< adds an opaque object, takes ownership
void emplaceTransparentBody(PlottableBody*); //!< adds a transparent object, takes ownership
bool modelIsEmpty() const;
CameraParams defaultCameraPosition; //!< default camera params
const OwningVector<PlottableBody>& objects() const { return m_objects; }
const OwningVector<PlottableBody>& transparentObjects() const { return m_transparent_objects; }
private:
OwningVector<PlottableBody> m_objects;
OwningVector<PlottableBody> m_transparent_objects;
};
} // namespace Img3D
#endif // BORNAGAIN_IMG3D_MODEL_MODEL_H
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