1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Img3D/Type/FloatVector3D.cpp
//! @brief Definitions
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Img3D/Type/FloatVector3D.h"
namespace Img3D {
F3 F3fromR3(const R3& o)
{
return {static_cast<float>(o.x()), static_cast<float>(o.y()), static_cast<float>(o.z())};
}
FloatRange::FloatRange(float r1, float r2)
: min(qMin(r1, r2))
, max(qMax(r1, r2))
{
}
float FloatRange::size() const
{
return max - min;
}
float FloatRange::mid() const
{
return (min + max) / 2;
}
F3Range::F3Range(FloatRange x_, FloatRange y_, FloatRange z_)
: x(x_)
, y(y_)
, z(z_)
{
}
F3Range::F3Range(F3 _1, F3 _2)
: x(FloatRange(_1.x(), _2.x()))
, y(FloatRange(_1.y(), _2.y()))
, z(FloatRange(_1.z(), _2.z()))
{
}
F3 F3Range::size() const
{
return {x.size(), y.size(), z.size()};
}
F3 F3Range::mid() const
{
return {x.mid(), y.mid(), z.mid()};
}
} // namespace Img3D
|