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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Img3D/Type/FloatVector3D.h
//! @brief Definitions in namespace Img3D
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_IMG3D_TYPE_FLOATVECTOR3D_H
#define BORNAGAIN_IMG3D_TYPE_FLOATVECTOR3D_H
#if defined(__GNUC__) && !defined(__APPLE__)
#pragma GCC diagnostic ignored "-Wswitch-enum"
#pragma GCC diagnostic ignored "-Wpadded"
#pragma GCC diagnostic ignored "-Wfloat-equal"
#endif
#include <QVector3D>
#include <heinz/Vectors3D.h>
namespace Img3D {
using F3 = QVector3D;
F3 F3fromR3(const R3&);
//! FloatRange of float
struct FloatRange {
float min, max;
FloatRange(float, float);
float size() const;
float mid() const;
};
//! FloatRange of coordinates
struct F3Range {
FloatRange x, y, z;
F3Range(FloatRange, FloatRange, FloatRange);
F3Range(F3, F3);
F3 size() const;
F3 mid() const;
};
} // namespace Img3D
#endif // BORNAGAIN_IMG3D_TYPE_FLOATVECTOR3D_H
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