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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sample/Particle/CoreAndShell.cpp
//! @brief Implements class CoreAndShell.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Sample/Particle/CoreAndShell.h"
#include "Base/Type/Span.h"
#include "Base/Util/Assert.h"
#include "Sample/Particle/Particle.h"
#include "Sample/Scattering/Rotations.h"
#include <iostream>
CoreAndShell::CoreAndShell(const Particle& core, const Particle& shell)
{
m_core.reset(core.clone());
m_shell.reset(shell.clone());
}
CoreAndShell::~CoreAndShell() = default;
CoreAndShell* CoreAndShell::clone() const
{
auto* result = new CoreAndShell(*m_core, *m_shell);
result->setAbundance(m_abundance);
if (rotation())
result->rotate(*rotation());
result->translate(particlePosition());
return result;
}
std::vector<const INode*> CoreAndShell::nodeChildren() const
{
return std::vector<const INode*>() << IParticle::nodeChildren() << m_core << m_shell;
}
Span CoreAndShell::zSpan() const
{
return m_shell->zSpan() + particlePosition().z();
}
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