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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sample/Particle/IParticle.cpp
//! @brief Implements interface IParticle.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Sample/Particle/IParticle.h"
#include "Sample/Material/Material.h"
#include "Sample/Scattering/Rotations.h"
IParticle::~IParticle() = default;
std::vector<const INode*> IParticle::nodeChildren() const
{
return std::vector<const INode*>() << m_rotation;
}
IParticle* IParticle::translate(const R3& translation)
{
m_position += translation;
return this;
}
const IRotation* IParticle::rotation() const
{
return m_rotation.get();
}
IParticle* IParticle::rotate(const IRotation& rotation)
{
if (m_rotation)
m_rotation.reset(createProduct(rotation, *m_rotation));
else
m_rotation.reset(rotation.clone());
m_position = rotation.transformed(m_position);
return this;
}
OwningVector<IParticle> IParticle::decompose() const
{
OwningVector<IParticle> result;
result.push_back(this->clone());
return result;
}
Material IParticle::avgeMaterial() const
{
throw std::runtime_error("IParticle::avgeMaterial not yet implemented for composed particle");
}
double IParticle::volume() const
{
throw std::runtime_error("IParticle::volume not yet implemented for composed particle");
}
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