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// @(#)root/mathcore:$Id$
// Authors: L. Moneta 8/2015
/**********************************************************************
* *
* Copyright (c) 2015 , ROOT MathLib Team *
* *
* *
**********************************************************************/
// Header file for random class
//
//
// Created by: Lorenzo Moneta : Tue 4 Aug 2015
//
//
#ifndef ROOT_Math_RandomFunctions
#define ROOT_Math_RandomFunctions
#include <type_traits>
#include <cmath>
#include "Rtypes.h"
#include "TMath.h"
#include <cassert>
#include "TRandomEngine.h"
namespace ROOT {
namespace Math {
//___________________________________________________________________________________
// class DefaultEngineType {};
/**
Documentation for the RandomFunction class
@ingroup Random
*/
typedef TRandomEngine DefaultEngineType;
//class DefaultEngineType {}; // for generic types
/**
Definition of the generic impelmentation class for the RandomFunctions.
Needs to have specialized implementations on the different type of engines
*/
template <class EngineBaseType>
class RandomFunctionsImpl {
public:
void SetEngine(void *) {}
};
/**
Implementation class for the RandomFunction for all the engined that derives from
TRandomEngine class, which defines an interface which has TRandomEngine::Rndm()
In this way we can have a common implementation for the RandomFunctions
*/
template<>
class RandomFunctionsImpl<TRandomEngine> {
public:
/// class constructor
RandomFunctionsImpl() : fBaseEngine(0) {}
void SetEngine(void *r) {
fBaseEngine = static_cast<TRandomEngine*>(r);
assert(fBaseEngine); // to be sure the static cast works
}
///Generate binomial numbers
int Binomial(int ntot, double prob);
/// Return a number distributed following a BreitWigner function with mean and gamma.
double BreitWigner(double mean, double gamma);
/// Generates random vectors, uniformly distributed over a circle of given radius.
/// Input : r = circle radius
/// Output: x,y a random 2-d vector of length r
void Circle(double &x, double &y, double r);
/// Returns an exponential deviate.
/// exp( -t/tau )
double Exp(double tau);
/// generate Gaussian number using Box-Muller method
double GausBM( double mean, double sigma);
/// generate random numbers according to the Accemptance-Complemet-Ratio method
double GausACR( double mean, double sigma);
/// Generate a random number following a Landau distribution
/// with location parameter mu and scale parameter sigma:
/// Landau( (x-mu)/sigma )
// double Landau(double mu, double sigma);
/// Generates a random integer N according to a Poisson law.
/// Prob(N) = exp(-mean)*mean^N/Factorial(N)
int Poisson(double mean);
double PoissonD(double mean);
/// Generate numbers distributed following a gaussian with mean=0 and sigma=1.
/// Using the Box-Muller method
void Rannor(double &a, double &b);
/// Generates random vectors, uniformly distributed over the surface
/// of a sphere of given radius.
void Sphere(double &x, double &y, double &z, double r);
/// generate random numbers following a Uniform distribution in the [a,b] interval
double Uniform(double a, double b);
double Uniform(double a);
protected:
TRandomEngine* fBaseEngine;
private:
// Internal method used by the functions
double Rndm() { return fBaseEngine->Rndm(); }
// for internal usage
double Gaus(double mean, double sigma) { return GausACR(mean,sigma); }
};
template < class Engine, class EngineBaseType>
class RandomFunctions { //: public RandomFunctionsImpl<EngineBaseType> {
public:
//RandomFunctions() {}
RandomFunctions(Engine & rng) : fEngine(&rng) {
fImpl.SetEngine(&rng);
}
/// destructor (no op) we do not mantain the engine)
~RandomFunctions() {}
/// non-virtual method
inline double operator() () { return (*fEngine)(); }
///Generate binomial numbers
int Binomial(int ntot, double prob) {
return fImpl.Binomial(ntot,prob);
}
/// Return a number distributed following a BreitWigner function with mean and gamma.
double BreitWigner(double mean, double gamma) {
return fImpl.BreitWigner(mean,gamma);
}
/// Generates random vectors, uniformly distributed over a circle of given radius.
/// Input : r = circle radius
/// Output: x,y a random 2-d vector of length r
void Circle(double &x, double &y, double r) {
return fImpl.Circle(x,y,r);
}
/// Returns an exponential deviate.
/// exp( -t/tau )
double Exp(double tau) {
return fImpl.Exp(tau);
}
/// generate Gaussian number using Box-Muller method
double GausBM( double mean, double sigma) {
return fImpl.GausBM(mean,sigma);
}
/// generate random numbers according to the Accemptance-Complemet-Ratio method
double GausACR( double mean, double sigma) {
return fImpl.GausACR(mean, sigma);
}
/// Generate a random number following a Landau distribution
/// with location parameter mu and scale parameter sigma:
/// Landau( (x-mu)/sigma )
double Landau(double mu, double sigma) {
return fImpl.Landau(mu,sigma);
}
/// Generates a random integer N according to a Poisson law.
/// Prob(N) = exp(-mean)*mean^N/Factorial(N)
int Poisson(double mean) { return fImpl.Poisson(mean); }
double PoissonD(double mean) { return fImpl.PoissonD(mean); }
/// Generate numbers distributed following a gaussian with mean=0 and sigma=1.
/// Using the Box-Muller method
void Rannor(double &a, double &b) {
return fImpl.Rannor(a,b);
}
/// Generates random vectors, uniformly distributed over the surface
/// of a sphere of given radius.
void Sphere(double &x, double &y, double &z, double r) {
return fImpl.Sphere(x,y,z,r);
}
/// generate random numbers following a Uniform distribution in the [a,b] interval
double Uniform(double a, double b) {
return (b-a) * Rndm_impl() + a;
}
/// generate random numbers following a Uniform distribution in the [0,a] interval
double Uniform(double a) {
return a * Rndm_impl() ;
}
/// generate Gaussian number using defqault method
inline double Gaus( double mean, double sigma) {
return fImpl.GausACR(mean,sigma);
}
// /// re-implement Gaussian
// double GausBM2(double mean, double sigma) {
// double y = Rndm_impl();
// double z = Rndm_impl();
// double x = z * 6.28318530717958623;
// double radius = std::sqrt(-2*std::log(y));
// double g = radius * std::sin(x);
// return mean + g * sigma;
// }
/// methods which are only for GSL random generators
/// Gamma functions (not implemented here, requires a GSL random engine)
double Gamma( double , double ) {
//r.Error("Error: Gamma() requires a GSL Engine type");
static_assert(std::is_fundamental<Engine>::value,"Error: Gamma() requires a GSL Engine type");
return 0;
}
double Beta( double , double ) {
static_assert(std::is_fundamental<Engine>::value,"Error: Beta() requires a GSL Engine type");
return 0;
}
double LogNormal(double, double) {
static_assert(std::is_fundamental<Engine>::value,"Error: LogNormal() requires a GSL Engine type");
return 0;
}
double ChiSquare(double) {
static_assert(std::is_fundamental<Engine>::value,"Error: ChiSquare() requires a GSL Engine type");
return 0;
}
double Rayleigh( double ) {
static_assert(std::is_fundamental<Engine>::value,"Error: Rayleigh() requires a GSL Engine type");
return 0;
}
double Logistic( double ) {
static_assert(std::is_fundamental<Engine>::value,"Error: Logistic() requires a GSL Engine type");
return 0;
}
double Pareto( double , double ) {
static_assert(std::is_fundamental<Engine>::value,"Error: Pareto() requires a GSL Engine type");
return 0;
}
double FDist(double, double) {
static_assert(std::is_fundamental<Engine>::value,"Error: FDist() requires a GSL Engine type");
return 0;
}
double tDist(double) {
static_assert(std::is_fundamental<Engine>::value,"Error: tDist() requires a GSL Engine type");
return 0;
}
unsigned int NegativeBinomial(double , double ) {
static_assert(std::is_fundamental<Engine>::value,"Error: NegativeBinomial() requires a GSL Engine type");
return 0;
}
std::vector<unsigned int> MultiNomial(unsigned int, const std::vector<double> &){
static_assert(std::is_fundamental<Engine>::value,"Error: MultiNomial() requires a GSL Engine type");
return std::vector<unsigned int>();
}
protected:
Engine & Rng() { assert(fEngine); return *fEngine; }
/// Internal impelmentation to return random number
/// Since this one is not a virtual function is faster than Rndm
inline double Rndm_impl() { return (*fEngine)(); }
private:
Engine * fEngine; //! random number generator engine
RandomFunctionsImpl<EngineBaseType> fImpl; //! instance of the class implementing the functions
};
} // namespace Math
} // namespace ROOT
#endif /* ROOT_Math_RandomFunctions */
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