1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
-- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- ai.ccl - Define the AI.
--
-- (c) Copyright 2000-2002 by Lutz Sammer
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
-- $Id: ai.lua,v 1.8 2004/06/12 14:44:16 feb Exp $
--
DefineAiHelper(
--
-- Unit can build which buildings.
--
{"build", "unit-engineer",
"unit-msilo", "unit-dev-yard", "unit-gen", "unit-camp",
"unit-rfac", "unit-hosp", "unit-vfac", "unit-vault", "unit-plate1"},
--
-- Building can train which units.
--
{"train", "unit-vault", "unit-engineer"},
{"train", "unit-camp", "unit-assault", "unit-bazoo", "unit-grenadier"},
{"train", "unit-hosp", "unit-medic", "unit-dorcoz"},
{"train", "unit-vfac", "unit-apcs", "unit-harvester"},
--
-- Building can research which spells or upgrades.
--
{"research", "unit-rfac", "upgrade-expl", "upgrade-expl2",
"upgrade-tdril", "upgrade-pdril", "upgrade-ddril"},
--
-- Unit can repair which units.
--
{"repair", "unit-engineer",
"unit-msilo", "unit-dev-yard", "unit-gen", "unit-camp", "unit-apcs",
"unit-rfac", "unit-hosp", "unit-vfac", "unit-vault", "unit-plate1"},
--
-- Reduce unit limits.
--
{"unit-limit", "unit-gen", "food"})
local player
function AiLoop(loop_funcs, loop_pos)
local ret
player = AiPlayer() + 1
while (true) do
ret = loop_funcs[loop_pos[player]]()
if (ret) then
break
end
loop_pos[player] = loop_pos[player] + 1
end
return true
end
ai_pos = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
ai_loop_pos = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
local ai_loop_funcs = {
function() print("Looping !"); return false end,
function() return AiForce(1, {"unit-assault", 20}) end,
function() return AiForce(2, {"unit-grenadier", 8}) end,
function() return AiForce(3, {"unit-bazoo", 8}) end,
function() return AiWaitForce(2) end,
function() return AiWaitForce(3) end, -- wait until attack party is completed
function() return AiSleep(200) end,
function() return AiAttackWithForce(1) end,
function() return AiAttackWithForce(2) end,
function() return AiAttackWithForce(3) end,
function() ai_loop_pos[player] = 0; return false end,
}
local ai_funcs = {
function() AiDebug(false) return false end,
function() return AiSleep(AiGetSleepCycles()) end,
function() return AiNeed("unit-vault") end,
function() return AiSet("unit-engineer", 10) end,
function() return AiWait("unit-vault") end,
function() return AiNeed("unit-camp") end,
function() return AiWait("unit-camp") end,
function() return AiForce(0, {"unit-assault", 10}) end,
function() return AiWaitForce(0) end,
function() return AiNeed("unit-camp") end,
function() return AiSleep(500) end,
function() return AiNeed("unit-camp") end,
function() return AiForce(1, {"unit-assault", 10}) end,
function() return AiWaitForce(1) end,
function() return AiSleep(200) end,
function() return AiAttackWithForce(1) end,
function() return AiForce(0, {"unit-assault", 20}) end,
function() return AiNeed("unit-rfac") end,
function() return AiResearch("upgrade-expl") end,
function() return AiForce(1, {"unit-assault", 20, "unit-grenadier", 8}) end,
function() return AiWaitForce(1) end,
function() return AiAttackWithForce(1) end,
function() return AiResearch("upgrade-expl2") end,
function() return AiLoop(ai_loop_funcs, ai_loop_pos) end,
}
function AiRush()
-- print(AiPlayer() .. " position ".. ai_pos[AiPlayer() + 1]);
return AiLoop(ai_funcs, ai_pos)
end
DefineAi("ai-rush", "*", "ai-rush", AiRush)
function AiPassive()
end
DefineAi("ai-passive", "*", "ai-passive", AiPassive)
|