File: ai.lua

package info (click to toggle)
bos 1.1.dfsg-0etch1
  • links: PTS
  • area: main
  • in suites: etch
  • size: 15,868 kB
  • ctags: 50
  • sloc: makefile: 36; sh: 6
file content (137 lines) | stat: -rw-r--r-- 4,918 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
--       _________ __                 __                               
--      /   _____//  |_____________ _/  |______     ____  __ __  ______
--      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
--      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \ 
--     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
--             \/                  \/          \//_____/            \/ 
--  ______________________                           ______________________
--			  T H E   W A R   B E G I N S
--	   Stratagus - A free fantasy real time strategy game engine
--
--	ai.ccl		-	Define the AI.
--
--	(c) Copyright 2000-2002 by Lutz Sammer
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
--
--	$Id: ai.lua,v 1.8 2004/06/12 14:44:16 feb Exp $
--

DefineAiHelper(
  --
  -- Unit can build which buildings.
  --
  {"build", "unit-engineer",
   "unit-msilo", "unit-dev-yard", "unit-gen", "unit-camp",
   "unit-rfac", "unit-hosp", "unit-vfac", "unit-vault", "unit-plate1"},
  --
  -- Building can train which units.
  --
  {"train", "unit-vault", "unit-engineer"},
  {"train", "unit-camp", "unit-assault", "unit-bazoo", "unit-grenadier"},
  {"train", "unit-hosp", "unit-medic", "unit-dorcoz"},
  {"train", "unit-vfac", "unit-apcs", "unit-harvester"},
  --
  -- Building can research which spells or upgrades.
  --
  {"research", "unit-rfac", "upgrade-expl", "upgrade-expl2",
  "upgrade-tdril", "upgrade-pdril", "upgrade-ddril"},
  --
  -- Unit can repair which units.
  --
  {"repair", "unit-engineer",
   "unit-msilo", "unit-dev-yard", "unit-gen", "unit-camp", "unit-apcs",
   "unit-rfac", "unit-hosp", "unit-vfac", "unit-vault", "unit-plate1"},
  --
  -- Reduce unit limits.
  --
  {"unit-limit", "unit-gen", "food"})

local player

function AiLoop(loop_funcs, loop_pos)
    local ret

    player = AiPlayer() + 1
    while (true) do
    	ret = loop_funcs[loop_pos[player]]()
	if (ret) then
	    break
	end
	loop_pos[player] = loop_pos[player] + 1
    end
    return true
end

ai_pos = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
ai_loop_pos = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}

local ai_loop_funcs = {
  function() print("Looping !"); return false end,
  function() return AiForce(1, {"unit-assault", 20}) end,
  function() return AiForce(2, {"unit-grenadier", 8}) end,
  function() return AiForce(3, {"unit-bazoo", 8}) end,
  function() return AiWaitForce(2) end,
  function() return AiWaitForce(3) end,  -- wait until attack party is completed
  function() return AiSleep(200) end,
  function() return AiAttackWithForce(1) end,
  function() return AiAttackWithForce(2) end,
  function() return AiAttackWithForce(3) end,
  function() ai_loop_pos[player] = 0; return false end,
}

local ai_funcs = {
  function() AiDebug(false) return false end,
  function() return AiSleep(AiGetSleepCycles()) end,
  function() return AiNeed("unit-vault") end,
  function() return AiSet("unit-engineer", 10) end,
  function() return AiWait("unit-vault") end,

  function() return AiNeed("unit-camp") end,
  function() return AiWait("unit-camp") end,
  function() return AiForce(0, {"unit-assault", 10}) end,
  function() return AiWaitForce(0) end, 
  function() return AiNeed("unit-camp") end,
  function() return AiSleep(500) end,
  function() return AiNeed("unit-camp") end,
  
  function() return AiForce(1, {"unit-assault", 10}) end,
  function() return AiWaitForce(1) end,
  function() return AiSleep(200) end, 
  function() return AiAttackWithForce(1) end,

  function() return AiForce(0, {"unit-assault", 20}) end,
  function() return AiNeed("unit-rfac") end,
  function() return AiResearch("upgrade-expl") end,
  function() return AiForce(1, {"unit-assault", 20, "unit-grenadier", 8}) end,
  function() return AiWaitForce(1) end, 
  function() return AiAttackWithForce(1) end,

  function() return AiResearch("upgrade-expl2") end,
  function() return AiLoop(ai_loop_funcs, ai_loop_pos) end,
}

function AiRush()
--    print(AiPlayer() .. " position ".. ai_pos[AiPlayer() + 1]);
    return AiLoop(ai_funcs, ai_pos)
end

DefineAi("ai-rush", "*", "ai-rush", AiRush)

function AiPassive()
end

DefineAi("ai-passive", "*", "ai-passive", AiPassive)