File: missiles.lua

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--       _________ __                 __                               
--      /   _____//  |_____________ _/  |______     ____  __ __  ______
--      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
--      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \ 
--     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
--             \/                  \/          \//_____/            \/ 
--  ______________________                           ______________________
--			  T H E   W A R   B E G I N S
--	   Stratagus - A free fantasy real time strategy game engine
--
--	missiles.ccl	-	Define the used missiles.
--
--	(c) Copyright 1998-2004 by Lutz Sammer, Fabrice Rossi and Crestez Leonard
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
--
--	$Id: missiles.lua,v 1.2 2004/02/10 01:55:23 n0body Exp $

-------------------------------------------------------------------------------Y
--	Define missiles
-------------------------------------------------------------------------------Y

DefineMissileType("missile-nuke", {
	File = "elites/missile/nuke.png",
	Size = {128, 128}, Frames = 5, NumDirections = 5,
	ImpactSound = "dev-dead", DrawLevel = 300,
	Class = "missile-class-point-to-point", Sleep = 1, Speed = 64, Range = 1,
	ImpactMissile = "missile-288x288-explosion"})

DefineMissileType("missile-grenadier", {
	File =  "elites/missile/grenade.png",
	Size = {32, 32}, Frames = 5, NumDirections = 5,
	ImpactSound = "grenade-impact", DrawLevel = 50,
	Class = "missile-class-parabolic", Sleep = 1, Speed = 16, Range = 2,
	ImpactMissile = "missile-64x64-explosion"})

DefineMissileType("missile-bazoo", {
	File = "elites/missile/rocket.png",
	Size = {32, 32}, Frames = 5, NumDirections = 5,
	ImpactSound = "rocket-impact", DrawLevel = 50,
	Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 2,
	ImpactMissile = "missile-64x64-explosion"})

DefineMissileType("missile-dorcoz", {
	File = "elites/missile/mis_plasma_sml.png",
	Size = {32, 32}, Frames = 5, NumDirections = 5,
	ImpactSound = "fireball hit", DrawLevel = 50,
	Class = "missile-class-point-to-point", Sleep = 1, Speed = 32, Range = 1})

DefineMissileType("missile-heal", {
	File = "elites/special/heal.png",
	Size = {32, 32}, Frames = 5, NumDirections = 1, DrawLevel = 50,
	Class = "missile-class-stay", Sleep = 2, Speed = 32, Range = 15})

DefineMissileType("missile-64x64-explosion", {
	File = "nature/effects/expl_64x64x1.png",
	Size = {64, 64}, Frames = 7, NumDirections = 1, DrawLevel = 50,
	Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1})

DefineMissileType("missile-160x128-explosion", {
	File = "nature/effects/expl_160x128x1.png",
	Size = {160, 128}, Frames = 20, NumDirections = 1, DrawLevel = 50,
	Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1})

DefineMissileType("missile-288x288-explosion", {
	File = "nature/effects/expl_288x288x1.png",
	Size = {288, 288}, Frames = 20, NumDirections = 1, DrawLevel = 300,
	Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 15})


DefineMissileType("missile-small-fire", {
	File = "missiles/small_fire.png",
	Size = {32, 48}, Frames = 6, NumDirections = 1, DrawLevel = 45,
	Class = "missile-class-fire", Sleep = 8, Speed = 16, Range = 1})

DefineMissileType("missile-big-fire", {
	File = "missiles/big_fire.png",
	Size = {48, 48}, Frames = 10, NumDirections = 1, DrawLevel = 45,
	Class = "missile-class-fire", Sleep = 8, Speed = 16, Range = 1})

DefineMissileType("missile-explosion", {
	File = "missiles/explosion.png",
	Size = {64, 64}, Frames = 20, NumDirections = 1, DrawLevel = 50,
	Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1})

DefineMissileType("missile-green-cross", {
	File = "missiles/green_cross.png",
	Size = {32, 32}, Frames = 4, NumDirections = 1, DrawLevel = 150,
	Class = "missile-class-cycle-once", Sleep = 1, Speed = 16, Range = 1})

DefineMissileType("missile-none", {
	Size = {32, 32}, DrawLevel = 50,
	Class = "missile-class-none", Sleep = 1, Speed = 16, Range = 1})

DefineMissileType("missile-hit", {
	Size = {15, 15}, DrawLevel = 150,
	Class = "missile-class-hit", Sleep = 1, Speed = 1, Range = 16})

DefineBurningBuilding(
	{"percent", 0, "missile", "missile-big-fire"}, 
	{"percent", 50, "missile", "missile-small-fire"},
	{"percent", 75}) -- no missile