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/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef SERVER_H
#define SERVER_H
#include <kgame/kmessageserver.h>
#include <qdatetime.h>
class WebInterface;
class Game;
class Server : public KMessageServer
{
Q_OBJECT
public:
Server(Q_UINT16 cookie, QObject* parent = 0);
~Server();
bool init(Q_UINT16 port, Q_UINT16 webport);
void setMaxClients(int max);
virtual void broadcastMessage(const QByteArray& msg);
virtual void sendMessage(Q_UINT32 id, const QByteArray& msg);
virtual void sendMessage(const QValueList<Q_UINT32>& ids, const QByteArray& msg);
unsigned int inTraffic() { return mInTraffic; }
unsigned int outTraffic() { return mOutTraffic; }
const QDateTime& timeServerStarted() { return mTimeServerStarted; }
Game* game() { return mGame; }
Q_UINT32 gameClientId() { return mGameClientId; }
public slots:
void slotClientNumChanged();
protected:
void receivedGameMessage(QDataStream& stream);
void receivedPlayerMessage(QDataStream& stream);
void processBosonMessage(QDataStream& stream, int msgid);
void processKGameMessage(QDataStream& stream, int msgid);
void processStatusMessage(QDataStream& stream);
void processStatusEvent(QDataStream& stream);
void gameWasStarted();
void gameWasEnded();
protected slots:
void slotClientConnected(KMessageIO* client);
void slotConnectionLost(KMessageIO* client);
void slotMessageReceived(const QByteArray& data, Q_UINT32 clientId, bool& unknown);
virtual void getReceivedMessage(const QByteArray& msg);
private:
//KMessageServer* mServer;
Q_UINT16 mCookie;
Q_UINT16 mPort;
WebInterface* mWeb;
Game* mGame;
Q_UINT32 mGameClientId;
unsigned int mInTraffic;
unsigned int mOutTraffic;
QDateTime mTimeServerStarted;
};
#endif
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