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/*
This file is part of the Boson game
Copyright (C) 2005 Andreas Beckermann (b_mann@gmx.de)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef BODUMMYMEMORY_H
#define BODUMMYMEMORY_H
#include <config.h>
#ifdef BOSON_USE_BOMEMORY
// AB: bomemory.h redefines "new" using macros. therefore we have to include
// files that redefine new using Class::operator new() before bomemory.h
// -> same about <new>
#include <string> // includes <new> and some other relevant files
#include <bomemory/bomemory.h>
#endif
#endif
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