File: camera.c

package info (click to toggle)
boson 0.13-4
  • links: PTS, VCS
  • area: main
  • in suites: lenny
  • size: 12,992 kB
  • ctags: 29,287
  • sloc: cpp: 203,902; ansic: 9,959; makefile: 75; sh: 64; sed: 47
file content (246 lines) | stat: -rw-r--r-- 5,697 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: camera.c,v 1.12 2004/11/16 07:41:44 efalk Exp $
 */
#define LIB3DS_EXPORT
#include <lib3ds/camera.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <config.h>
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif


/*!
 * \defgroup camera Cameras
 *
 * \author J.E. Hoffmann <je-h@gmx.net>
 */


/*!
 * Return a new Lib3dsCamera object.
 *
 * Object is initialized with the given name and fov=45.  All other
 * values are 0.
 *
 * \param name Name of this camera.  Must not be NULL.  Must be < 64 characters.
 *
 * \return Lib3dsCamera object or NULL on failure.
 *
 * \ingroup camera
 */
Lib3dsCamera*
lib3ds_camera_new(const char *name)
{
  Lib3dsCamera *camera;

  ASSERT(name);
  ASSERT(strlen(name)<64);
  
  camera=(Lib3dsCamera*)calloc(sizeof(Lib3dsCamera), 1);
  if (!camera) {
    return(0);
  }
  strcpy(camera->name, name);
  camera->fov=45.0f;
  return(camera);
}


/*!
 * Free a Lib3dsCamera object and all of its resources.
 *
 * \param camera Lib3dsCamera object to be freed.
 *
 * \ingroup camera 
 */
void
lib3ds_camera_free(Lib3dsCamera *camera)
{
  memset(camera, 0, sizeof(Lib3dsCamera));
  free(camera);
}


/*!
 * Dump information about a Lib3dsCamera object to stdout.
 *
 * \param camera Object to be dumped.
 *
 * \see lib3ds_file_dump_cameras
 *
 * \ingroup camera
 */
void
lib3ds_camera_dump(Lib3dsCamera *camera)
{
  ASSERT(camera);
  printf("  name:       %s\n", camera->name);
  printf("  position:   (%f, %f, %f)\n", 
    camera->position[0], camera->position[1], camera->position[2]);
  printf("  target      (%f, %f, %f)\n", 
    camera->target[0], camera->target[1], camera->target[2]);
  printf("  roll:       %f\n", camera->roll);
  printf("  fov:        %f\n", camera->fov);
  printf("  see_cone:   %s\n", camera->see_cone ? "yes" : "no");
  printf("  near_range: %f\n", camera->near_range);
  printf("  far_range:  %f\n", camera->far_range);
  printf("\n");
}


/*!
 * Read a camera definition from a file.
 *
 * This function is called by lib3ds_file_read(), and you probably
 * don't want to call it directly.
 *
 * \param camera A Lib3dsCamera to be filled in.
 * \param io A Lib3dsIo object previously set up by the caller.
 *
 * \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
 *
 * \see lib3ds_file_read
 *
 * \ingroup camera
 */
Lib3dsBool
lib3ds_camera_read(Lib3dsCamera *camera, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_N_CAMERA, io)) {
    return(LIB3DS_FALSE);
  }
  {
    int i;
    for (i=0; i<3; ++i) {
      camera->position[i]=lib3ds_io_read_float(io);
    }
    for (i=0; i<3; ++i) {
      camera->target[i]=lib3ds_io_read_float(io);
    }
  }
  camera->roll=lib3ds_io_read_float(io);
  {
    float s;
    s=lib3ds_io_read_float(io);
    if (fabs(s)<LIB3DS_EPSILON) {
      camera->fov=45.0;
    }
    else {
      camera->fov=2400.0f/s;
    }
  }
  lib3ds_chunk_read_tell(&c, io);
  
  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_CAM_SEE_CONE:
        {
          camera->see_cone=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_CAM_RANGES:
        {
          camera->near_range=lib3ds_io_read_float(io);
          camera->far_range=lib3ds_io_read_float(io);
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}


/*!
 * Write a camera definition to a file.
 *
 * This function is called by lib3ds_file_write(), and you probably
 * don't want to call it directly.
 *
 * \param camera A Lib3dsCamera to be written.
 * \param io A Lib3dsIo object previously set up by the caller.
 *
 * \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
 *
 * \see lib3ds_file_write
 *
 * \ingroup camera
 */
Lib3dsBool
lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io)
{
  Lib3dsChunk c;

  c.chunk=LIB3DS_N_CAMERA;
  if (!lib3ds_chunk_write_start(&c,io)) {
    return(LIB3DS_FALSE);
  }

  lib3ds_io_write_vector(io, camera->position);
  lib3ds_io_write_vector(io, camera->target);
  lib3ds_io_write_float(io, camera->roll);
  if (fabs(camera->fov)<LIB3DS_EPSILON) {
    lib3ds_io_write_float(io, 2400.0f/45.0f);
  }
  else {
    lib3ds_io_write_float(io, 2400.0f/camera->fov);
  }

  if (camera->see_cone) {
    Lib3dsChunk c;
    c.chunk=LIB3DS_CAM_SEE_CONE;
    c.size=6;
    lib3ds_chunk_write(&c, io);
  }
  {
    Lib3dsChunk c;
    c.chunk=LIB3DS_CAM_RANGES;
    c.size=14;
    lib3ds_chunk_write(&c, io);
    lib3ds_io_write_float(io, camera->near_range);
    lib3ds_io_write_float(io, camera->far_range);
  }

  if (!lib3ds_chunk_write_end(&c,io)) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!

\typedef Lib3dsCamera
  \ingroup camera
  \sa _Lib3dsCamera

*/