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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_VIEWPORT_H
#define INCLUDED_LIB3DS_VIEWPORT_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: viewport.h,v 1.6 2004/12/31 16:17:15 reed Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*!
* Layout view types
* \ingroup viewport
*/
typedef enum _Lib3dsViewType {
LIB3DS_VIEW_TYPE_NOT_USED =0,
LIB3DS_VIEW_TYPE_TOP =1,
LIB3DS_VIEW_TYPE_BOTTOM =2,
LIB3DS_VIEW_TYPE_LEFT =3,
LIB3DS_VIEW_TYPE_RIGHT =4,
LIB3DS_VIEW_TYPE_FRONT =5,
LIB3DS_VIEW_TYPE_BACK =6,
LIB3DS_VIEW_TYPE_USER =7,
LIB3DS_VIEW_TYPE_SPOTLIGHT =18,
LIB3DS_VIEW_TYPE_CAMERA =65535
} Lib3dsViewType;
/*!
* Layout view settings
* \ingroup viewport
*/
typedef struct _Lib3dsView {
Lib3dsWord type;
Lib3dsWord axis_lock;
Lib3dsIntw position[2];
Lib3dsIntw size[2];
Lib3dsFloat zoom;
Lib3dsVector center;
Lib3dsFloat horiz_angle;
Lib3dsFloat vert_angle;
char camera[11];
} Lib3dsView;
/*!
* Layout styles
* \ingroup viewport
*/
typedef enum _Lib3dsLayoutStyle {
LIB3DS_LAYOUT_SINGLE =0,
LIB3DS_LAYOUT_TWO_PANE_VERT_SPLIT =1,
LIB3DS_LAYOUT_TWO_PANE_HORIZ_SPLIT =2,
LIB3DS_LAYOUT_FOUR_PANE =3,
LIB3DS_LAYOUT_THREE_PANE_LEFT_SPLIT =4,
LIB3DS_LAYOUT_THREE_PANE_BOTTOM_SPLIT =5,
LIB3DS_LAYOUT_THREE_PANE_RIGHT_SPLIT =6,
LIB3DS_LAYOUT_THREE_PANE_TOP_SPLIT =7,
LIB3DS_LAYOUT_THREE_PANE_VERT_SPLIT =8,
LIB3DS_LAYOUT_THREE_PANE_HORIZ_SPLIT =9,
LIB3DS_LAYOUT_FOUR_PANE_LEFT_SPLIT =10,
LIB3DS_LAYOUT_FOUR_PANE_RIGHT_SPLIT =11
} Lib3dsLayoutStyle;
/*!
* Viewport layout settings
* \ingroup viewport
*/
typedef struct _Lib3dsLayout {
Lib3dsWord style;
Lib3dsIntw active;
Lib3dsIntw swap;
Lib3dsIntw swap_prior;
Lib3dsIntw swap_view;
Lib3dsWord position[2];
Lib3dsWord size[2];
Lib3dsDword views;
Lib3dsView *viewL;
} Lib3dsLayout;
/*!
* Default view settings
* \ingroup viewport
*/
typedef struct _Lib3dsDefaultView {
Lib3dsWord type;
Lib3dsVector position;
Lib3dsFloat width;
Lib3dsFloat horiz_angle;
Lib3dsFloat vert_angle;
Lib3dsFloat roll_angle;
char camera[64];
} Lib3dsDefaultView;
/*!
* Viewport and default view settings
* \ingroup viewport
*/
struct _Lib3dsViewport {
Lib3dsLayout layout;
Lib3dsDefaultView default_view;
};
extern LIB3DSAPI Lib3dsBool lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views);
extern LIB3DSAPI Lib3dsBool lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_viewport_dump(Lib3dsViewport *viewport);
#ifdef __cplusplus
}
#endif
#endif
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