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/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "player.h"
#include "player.moc"
#include "bodebug.h"
#include <qcolor.h>
#include <kgame/kgamepropertyhandler.h>
Player::Player() : KPlayer()
{
setAsyncInput(true);
connect(this, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, KPlayer*)),
this, SLOT(slotNetworkData(int, const QByteArray&, Q_UINT32, KPlayer*)));
KGamePropertyBase* propName = dataHandler()->find(KGamePropertyBase::IdName);
if(propName)
{
propName->setPolicy(KGamePropertyBase::PolicyClean);
}
else
{
boError() << k_funcinfo << "can't find name property" << endl;
}
// TODO d->mFogged.registerData() or something like this
mOutOfGame.registerData(IdOutOfGame, dataHandler(),
KGamePropertyBase::PolicyLocal, "OutOfGame");
mHasLost.registerData(IdHasLost, dataHandler(),
KGamePropertyBase::PolicyLocal, "HasLost");
mHasWon.registerData(IdHasWon, dataHandler(),
KGamePropertyBase::PolicyLocal, "HasWon");
mMinerals.registerData(IdMinerals, dataHandler(),
KGamePropertyBase::PolicyLocal, "Minerals");
mOil.registerData(IdOil, dataHandler(),
KGamePropertyBase::PolicyLocal, "Oil");
mIsNeutralPlayer.registerData(IdIsNeutralPlayer, dataHandler(),
KGamePropertyBase::PolicyLocal, "IsNeutralPlayer");
mUnitCount = 0;
}
Player::~Player()
{
}
void Player::slotNetworkData(int msgid, const QByteArray& msg, Q_UINT32 sender, KPlayer*)
{
}
bool Player::load(QDataStream& stream)
{
boDebug() << k_funcinfo << endl;
if (!KPlayer::load(stream))
{
boError() << k_funcinfo << "Couldn't load KPlayer" << endl;
return false;
}
// Load speciestheme
QString themeIdentifier;
QColor teamColor;
stream >> themeIdentifier;
stream >> teamColor;
// Load unitpropID
Q_UINT32 unitPropId;
stream >> unitPropId;
return true;
}
bool Player::save(QDataStream& stream)
{
boError() << k_funcinfo << endl;
return true;
}
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