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/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef WEBINTERFACE_H
#define WEBINTERFACE_H
#include <qserversocket.h>
class Server;
class QTextStream;
class WebInterface : public QServerSocket
{
Q_OBJECT
public:
WebInterface(Server* s, Q_UINT16 port);
~WebInterface();
virtual void newConnection(int socket);
protected slots:
void readClient();
void discardClient();
protected:
void sendStatistics(QTextStream& os);
void writeHTTPHeader(QTextStream& os);
void writeHTMLHeader(QTextStream& os, const QString& title);
void writeHTMLFooter(QTextStream& os);
void writeServerStatistics(QTextStream& os);
void writeServerInfos(QTextStream& os);
void writeGameInfos(QTextStream& os);
void writeGameStatistics(QTextStream& os);
void writeClientStats(QTextStream& os);
void writePlayerStats(QTextStream& os);
void writeGame(QTextStream& os);
void writeTraffic(QTextStream& os);
//void writeln(QTextStream& os, const QString& line);
private:
Server* mServer;
};
#endif
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