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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name icons.cpp - The icons. */
//
// (c) Copyright 1998-2006 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include <string>
#include <vector>
#include <map>
#include "video.h"
#include "icons.h"
#include "player.h"
#include "ui.h"
#include "menus.h"
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
static std::vector<CIcon *> AllIcons; /// Vector of all icons.
std::map<std::string, CIcon *> Icons; /// Map of ident to icon.
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** CIcon constructor
*/
CIcon::CIcon(const std::string &ident) : G(NULL), Frame(0), Ident(ident)
{
}
/**
** CIcon destructor
*/
CIcon::~CIcon()
{
CGraphic::Free(this->G);
}
/**
** Create a new icon
**
** @param ident Icon identifier
**
** @return New icon
*/
CIcon *CIcon::New(const std::string &ident)
{
CIcon *icon = Icons[ident];
if (icon) {
return icon;
} else {
icon = new CIcon(ident);
Icons[ident] = icon;
AllIcons.push_back(icon);
return icon;
}
}
/**
** Get an icon
**
** @param ident Icon identifier
**
** @return The icon
*/
CIcon *CIcon::Get(const std::string &ident)
{
CIcon *icon = Icons[ident];
if (!icon) {
DebugPrint("icon not found: %s\n" _C_ ident.c_str());
}
return icon;
}
/**
** Load the Icon
**
**
*/
void IconConfig::Load()
{
Assert(!Name.empty());
Icon = CIcon::Get(Name);
if (!Icon) {
fprintf(stderr, "Can't find icon %s\n", Name.c_str());
ExitFatal(-1);
}
};
/**
** Init the icons.
**
** Add the short name and icon aliases to hash table.
*/
void InitIcons(void)
{
}
/**
** Load the graphics for the icons.
*/
void LoadIcons(void)
{
for (size_t i = 0; i < AllIcons.size(); ++i) {
CIcon *icon = AllIcons[i];
icon->G->Load();
ShowLoadProgress("Icons %s", icon->G->File.c_str());
if (icon->Frame >= icon->G->NumFrames) {
DebugPrint("Invalid icon frame: %s - %d\n" _C_
icon->GetIdent().c_str() _C_ icon->Frame);
icon->Frame = 0;
}
}
}
/**
** Clean up memory used by the icons.
*/
void CleanIcons(void)
{
std::vector<CIcon *>::iterator i;
for (i = AllIcons.begin(); i != AllIcons.end(); ++i) {
delete *i;
}
AllIcons.clear();
Icons.clear();
}
/**
** Draw icon on x,y.
**
** @param player Player pointer used for icon colors
** @param x X display pixel position
** @param y Y display pixel position
*/
void CIcon::DrawIcon(const CPlayer *player, int x, int y) const
{
CPlayerColorGraphic *g = dynamic_cast<CPlayerColorGraphic *>(this->G);
if (g) {
g->DrawPlayerColorFrameClip(player->Index, this->Frame, x, y);
} else {
this->G->DrawFrameClip(this->Frame, x, y);
}
}
/**
** Draw unit icon 'icon' with border on x,y
**
** @param player Player pointer used for icon colors
** @param style Button style
** @param flags State of icon (clicked, mouse over...)
** @param x X display pixel position
** @param y Y display pixel position
** @param text Optional text to display
*/
void CIcon::DrawUnitIcon(const CPlayer *player, ButtonStyle *style,
unsigned flags, int x, int y, const std::string &text) const
{
static ButtonStyle s;
s = *style;
s.Default.Sprite = s.Hover.Sprite = s.Clicked.Sprite = this->G;
s.Default.Frame = s.Hover.Frame = s.Clicked.Frame = this->Frame;
if (!(flags & IconSelected) && (flags & IconAutoCast)) {
s.Default.BorderColorRGB = UI.ButtonPanel.AutoCastBorderColorRGB;
s.Default.BorderColor = 0;
}
// FIXME: player colors
DrawMenuButton(&s, flags, x, y, text);
}
/**
** Register CCL features for icons.
*/
void IconCclRegister(void)
{
}
//@}
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