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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- level02.sms - Tutorial map 2.
--
-- (c) Copyright 2006-2010 by Francois Beerten
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
--=============================================================================
-- Define level 02 Map Presentation
--
Load("maps/tutorial.map/setup.sms")
unit= CreateUnit("unit-buggy", 0, {23, 44})
unit= CreateUnit("unit-engineer", 0, {25, 44})
DisallowAllUnits()
DefineAllow("unit-engineer", AllowAll)
DefineAllow("unit-powerplant", AllowAll)
function GetOwnUnitsAmount(type)
return ThisPlayer.UnitTypesCount[UnitTypeByIdent(type).Slot]
end
AddTrigger(
function() return ThisPlayer.TotalNumUnits == 0 end,
function() return StopGame(GameDefeat) end)
AddTrigger(
function()
local e = GetOwnUnitsAmount("unit-engineer")
local g = GetOwnUnitsAmount("unit-powerplant")
return (e == 3 and g == 1) end,
function() return StopGame(GameVictory) end)
AddCampaignFinalAssault(4000,
"Commander LL says: Too late !"
)
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