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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name editor.h - The editor file. */
//
// (c) Copyright 2002-2010 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __EDITOR_H__
#define __EDITOR_H__
//@{
#include <vector>
#include <string>
#include "icons.h"
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
class CUnitType;
class CPatchType;
enum EditorRunningType {
EditorNotRunning = 0, /// Not Running
EditorStarted = 1, /// Editor Enabled at all
EditorCommandLine = 2, /// Called from Command Line
EditorEditing = 4, /// Editor is fully running
};
enum EditorStateType {
EditorSelecting, /// Select
EditorEditPatch, /// Edit patch
EditorEditUnit, /// Edit units
EditorSetStartLocation /// Set the start location
};
struct CPatchIcon
{
CPatchIcon(CPatchType *patchType, CGraphic *g) :
PatchType(patchType), G(g)
{}
CPatchType *PatchType;
CGraphic *G;
};
class CEditor {
public:
CEditor() : StartUnit(NULL),
UnitIndex(0), CursorUnitIndex(-1), SelectedUnitIndex(-1),
PatchIndex(0), CursorPatchIndex(-1), SelectedPatchIndex(-1),
CursorPlayer(-1), SelectedPlayer(-1), MapLoaded(false),
ShowPatchOutlines(false)
{};
~CEditor() {};
void Init();
std::vector<std::string> UnitTypes; /// Sorted editor unit-type table.
std::vector<const CUnitType *> ShownUnitTypes; /// Shown editor unit-type table.
std::vector<CPatchIcon *> ShownPatchTypes; /// Shown editor patch-type table.
std::map<std::string, CPatchIcon *> AllPatchTypes; /// All editor patch-type table.
IconConfig Select; /// Editor's select icon.
IconConfig Units; /// Editor's units icon.
IconConfig Patch; /// Editor's patch icon.
std::string StartUnitName; /// name of the Unit used to display the start location.
const CUnitType *StartUnit; /// Unit used to display the start location.
int UnitIndex; /// Unit icon draw index.
int CursorUnitIndex; /// Unit icon under cursor.
int SelectedUnitIndex; /// Unit type to draw.
int PatchIndex; /// Patch icon draw index.
int CursorPatchIndex; /// Patch icon under cursor.
int SelectedPatchIndex; /// Patch type to draw.
int CursorPlayer; /// Player under the cursor.
int SelectedPlayer; /// Player selected for draw.
bool MapLoaded; /// Map loaded in editor
bool ShowPatchOutlines; /// Show outlines around patches
Uint32 PatchOutlineColor; /// Patch outline color
bool ShowTerrainFlags; /// Show CMapField::Flags
EditorRunningType Running; /// Editor is running
EditorStateType State; /// Current editor state
void TileSelectedPatch();
};
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
extern CEditor Editor;
extern const char *EditorStartFile; /// Editor CCL start file
extern bool PatchEditorRunning;
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
extern void SetEditorSelectIcon(const std::string &icon);
extern void SetEditorUnitsIcon(const std::string &icon);
extern void SetEditorPatchIcon(const std::string &icon);
extern void SetEditorStartUnit(const std::string &name);
/// Start the editor
extern void StartEditor(const std::string &filename);
/// Save a map from editor
extern int EditorSaveMap(const std::string &file);
/// Start the patch editor
extern void StartPatchEditor(const std::string &patchName);
//@}
#endif // !__EDITOR_H__
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