1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185
|
// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name include/font.h - The font headerfile. */
//
// (c) Copyright 1998-2008 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __FONT_H__
#define __FONT_H__
//@{
/*----------------------------------------------------------------------------
-- Documentation
----------------------------------------------------------------------------*/
/**
** @class CFont font.h
**
** \#include "font.h"
**
** Defines the fonts used in the Stratagus engine. We support
** proportional multicolor fonts of 9 colors.
** (Currently the fonts aren't packed)
**
** CFont::CharWidth[]
**
** The width of each font glyph in pixels. The index 0 is the
** width of the SPACE (' ', 0x20).
**
** CFont::G
**
** Contains the graphics of the font, Only 9 colors are supported.
*/
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <string>
#include "SDL.h"
#include "guichan/font.h"
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
class CGraphic;
class CFontFamily;
/// Font definition
class CFont : public gcn::Font {
friend class CFontFamily;
public:
virtual ~CFont();
static CFont *New(const std::string &ident, CGraphic *g);
static CFont *Get(const std::string &ident);
CFont *PlainText();
int Height() const;
int Width(const std::string &text) const;
bool IsLoaded() const;
bool IsPlainText() const;
CFontFamily *FontFamily() { return this->Family; }
virtual int getHeight() const { return Height(); }
virtual int getWidth(const std::string &text) const
{ return Width(text); }
virtual void drawString(gcn::Graphics *graphics, const std::string &text,
int x, int y);
private:
CFont();
CFontFamily *Family;
private: // undefined
CFont(const CFont &);
CFont &operator =(const CFont &);
};
#define MaxFontColors 9
/// Font color definition
class CFontColor {
public:
CFontColor(const std::string &ident);
~CFontColor();
static CFontColor *New(const std::string &ident);
static CFontColor *Get(const std::string &ident);
std::string Ident;
SDL_Color Colors[MaxFontColors];
};
/*----------------------------------------------------------------------------
-- Definitions
----------------------------------------------------------------------------*/
/**
** FIXME: should be moved to lua
*/
#define FontRed "red"
#define FontGreen "green"
#define FontYellow "yellow"
#define FontWhite "white"
#define FontGrey "grey"
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
/**
** Font selector for the font functions.
** FIXME: should be moved to lua
*/
extern CFont *SmallFont; /// Small font used in stats
extern CFont *GameFont; /// Normal font used in game
extern CFont *LargeFont; /// Large font used in menus
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/// Set the default text colors for normal and reverse text
extern void SetDefaultTextColors(const std::string &normal, const std::string &reverse);
/// Get the default text colors for normal and reverse text
extern void GetDefaultTextColors(std::string &normalp, std::string &reversep);
/// Draw text unclipped
extern int VideoDrawText(int x, int y, CFont *font, const std::string &text);
/// Draw text unclipped
extern int VideoDrawTextClip(int x, int y, CFont *font, const std::string &text);
/// Draw reverse text unclipped
extern int VideoDrawReverseText(int x, int y, CFont *font, const std::string &text);
/// Draw reverse text clipped
extern int VideoDrawReverseTextClip(int x, int y, CFont *font, const std::string &text);
/// Draw text centered and unclipped
extern int VideoDrawTextCentered(int x, int y, CFont *font, const std::string &text);
/// Draw number unclipped
extern int VideoDrawNumber(int x, int y, CFont *font, int number);
/// Draw number clipped
extern int VideoDrawNumberClip(int x, int y, CFont *font, int number);
/// Draw reverse number unclipped
extern int VideoDrawReverseNumber(int x, int y, CFont *font, int number);
/// Draw reverse number clipped
extern int VideoDrawReverseNumberClip(int x, int y, CFont *font, int number);
/// Get the hot key from a string
extern int GetHotKey(const std::string &text);
/// Load and initialize the fonts
extern void LoadFonts();
/// Free OpenGL fonts
extern void FreeOpenGLFonts();
/// Reload OpenGL fonts
extern void ReloadFonts();
/// Cleanup the font module
extern void CleanFonts();
//@}
#endif // !__FONT_H__
|