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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name luacallback.h. */
//
// (c) Copyright 2008 by Francois Beerten
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef LUA_CALLBACK_HEADER_FILE
#define LUA_CALLBACK_HEADER_FILE
#include <string>
typedef int lua_Object; // from tolua++.h
struct lua_State;
class LuaCallback
{
lua_State *luastate;
// Integer key of the callback function in the Lua registry.
int luaref;
// Number of arguments pushed for the function.
int arguments;
// The top of the Lua stack before pushPreamble().
int base;
public:
LuaCallback(lua_State *lua, lua_Object luaref);
virtual ~LuaCallback();
virtual void pushPreamble();
virtual void pushInteger(int value);
virtual void pushString(const std::string &eventId);
virtual void run();
};
#endif
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