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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name patch.h - The patch header. */
//
// (c) Copyright 2008 by Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef _PATCH_H_
#define _PATCH_H_
//@{
class CPatchType;
class CPatch
{
public:
/**
** Patch constructor
*/
CPatch(CPatchType *type, int x, int y) :
type(type), x(x), y(y)
{
}
/**
** Patch destructor
*/
~CPatch()
{
}
/**
** Get the patch type
*/
inline CPatchType *getType() const { return this->type; }
/**
** Set the position of the patch
*/
inline void setPos(int x, int y) { this->x = x; this->y = y; }
/**
** Set the X position of the patch
*/
inline void setX(int x) { this->x = x; }
/**
** Get the X position of the patch
*/
inline int getX() const { return this->x; }
/**
** Set the Y position of the patch
*/
inline void setY(int y) { this->y = y; }
/**
** Get the Y position of the patch
*/
inline int getY() const { return this->y; }
private:
CPatchType *type;
int x;
int y;
};
//@}
#endif /* _PATCH_H_ */
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