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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name patch.h - The patch manager header. */
//
// (c) Copyright 2008-2010 by Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef _PATCH_MANAGER_H_
#define _PATCH_MANAGER_H_
//@{
#include <list>
#include <map>
#include <vector>
#include <string>
class CPatchType;
class CPatch;
class CFile;
class CPatchManager
{
public:
/**
** Patch manager constructor
*/
CPatchManager();
/**
** Patch manager destructor
*/
~CPatchManager();
/**
** Create a new patch of type typeName at location x, y
*/
CPatch *add(const std::string &typeName, int x, int y);
/**
** Remove a patch
*/
void remove(CPatch *patch);
/**
** Move a patch's location
*/
void move(CPatch *patch, int x, int y);
/**
** Move a patch to the top
*/
void moveToTop(CPatch *patch);
/**
** Move a patch to the bottom
*/
void moveToBottom(CPatch *patch);
/**
** Get the patch at location x, y
*/
CPatch *getPatch(int x, int y, int *xOffset = NULL, int *yOffset = NULL) const;
/**
** Get all of the patches
*/
const std::list<CPatch *> &getPatches() const;
/**
** Get all of the patch names
*/
std::vector<std::string> getPatchTypeNames() const;
/**
** Get the names of the patch types that use the graphic in
** the specified file.
*/
std::vector<std::string> getPatchTypeNamesUsingGraphic(
const std::string &graphicFile) const;
/**
** Get all of the patch themes
*/
std::vector<std::string> getPatchTypeThemes() const;
/**
** Load the patches used in the map
*/
void load();
/**
** Load all patches
*/
void loadAll();
/**
** Clear the patches used in the map
*/
void clear();
/**
** Define a new patch type.
** Types should be created only once and last for the duration of the game.
*/
CPatchType *newPatchType(const std::string &name, const std::string &file,
int tileWidth, int tileHeight, int *flags, const std::string &theme = "");
/**
** Define a new patch type.
** Types should be created only once and last for the duration of the game.
*/
CPatchType *newPatchType(const std::string &name, const std::string &file,
int tileWidth, int tileHeight, unsigned short *flags, const std::string &theme = "");
/**
** Get a patch type
*/
CPatchType *getPatchType(const std::string &name);
/**
** Save all of the patches
*/
std::string savePatches(bool patchesOnly = false) const;
/**
** Save a patch type
*/
std::string savePatchType(CPatchType *patchType) const;
/**
** Compute how large the patch type should be if one were
** created for the graphic in the specified file.
** This function is intended to be called from Lua.
*/
bool computePatchSize(const std::string &graphicFile,
int *width, int *height) const;
private:
void updateMapFlags(int x1, int y1, int x2, int y2);
std::list<CPatch *> patches;
std::map<std::string, CPatchType *> patchTypesMap;
std::list<CPatch *> removedPatches;
bool loadedAll;
};
//@}
#endif /* _PATCH_MANAGER_H_ */
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