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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name replay.h - The replay header file. */
//
// (c) Copyright 1998-2007 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __REPLAY_H__
#define __REPLAY_H__
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <string>
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
enum ReplayType {
ReplayNone, /// No replay
ReplaySinglePlayer, /// Single player replay
ReplayMultiPlayer, /// Multi player replay
}; /// Replay types
class CFile;
class CUnit;
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
extern bool CommandLogDisabled; /// True, if command log is off
extern ReplayType ReplayGameType; /// Replay game type
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/// Log commands into file
extern void CommandLog(const char *action, const CUnit *unit, int flush,
int x, int y, const CUnit *dest, const char *value, int num);
/// Replay user commands from log each cycle, single player games
extern void SinglePlayerReplayEachCycle();
/// Replay user commands from log each cycle, multiplayer games
extern void MultiPlayerReplayEachCycle();
/// Load replay
extern int LoadReplay(const std::string &name);
/// End logging
extern void EndReplayLog(void);
/// Clean replay
extern void CleanReplayLog(void);
/// Save the replay list to file
extern void SaveReplayList(CFile *file);
/// Register ccl functions related to network
extern void ReplayCclRegister(void);
//@}
#endif // !__REPLAY_H__
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