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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name results.h - The game results headerfile. */
//
// (c) Copyright 2002-2008 by Lutz Sammer, Francois Beerten and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __RESULTS_H__
#define __RESULTS_H__
//@{
/**
** Possible outcomes of the game.
*/
enum GameResults {
GameNoResult, /// Game has no result
GameVictory, /// Game was won
GameDefeat, /// Game was lost
GameDraw, /// Game was draw
GameQuitToMenu,/// Quit to menu
GameRestart, /// Restart game
}; /// Game results
extern GameResults GameResult; /// Outcome of the game
//@}
#endif
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