1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127
|
// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name script.h - The configuration language headerfile. */
//
// (c) Copyright 1998-2008 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __SCRIPT_H__
#define __SCRIPT_H__
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <string>
#ifdef __cplusplus
extern "C" {
#endif
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#ifdef __cplusplus
}
#endif
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
class CFile;
typedef struct _lua_user_data_ {
int Type;
void *Data;
} LuaUserData;
enum {
LuaUnitType = 100,
LuaSoundType,
};
extern lua_State *Lua;
extern int LuaLoadFile(const std::string &file);
extern int LuaCall(int narg, int clear, bool exitOnError = true);
#define LuaError(l, args) \
do { \
fprintf(stdout, "%s:%d: ", __FILE__, __LINE__); \
fprintf(stdout, args); \
fprintf(stdout, "\n"); \
lua_pushfstring(l, args); lua_error(l); \
} while (0)
#define LuaCheckArgs(l, args) \
do { \
if (lua_gettop(l) != args) { \
LuaError(l, "incorrect argument"); \
} \
} while (0)
#define LuaCheckTable(l, index) \
do { \
if (!lua_istable((l), (index))) { \
LuaError(l, "incorrect argument"); \
} \
} while (0)
#define LuaCheckTableSize(l, index, size) \
do { \
if (!lua_istable((l), (index)) || lua_objlen((l), (index)) != (size)) { \
LuaError(l, "incorrect argument"); \
} \
} while (0)
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
extern std::string CclStartFile; /// CCL start file
extern int CclInConfigFile; /// True while config file parsing
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
extern const char *LuaToString(lua_State *l, int index);
extern const char *LuaToString(lua_State *l, int tableIndex, int stringIndex);
extern int LuaToNumber(lua_State *l, int index);
extern int LuaToNumber(lua_State *l, int tableIndex, int numberIndex);
extern bool LuaToBoolean(lua_State *l, int index);
extern int luatraceback(lua_State *L);
extern void CclGarbageCollect(int fast); /// Perform garbage collection
extern void InitCcl(void); /// Initialise ccl
extern void LoadCcl(void); /// Load ccl config file
extern void SaveCcl(CFile *file); /// Save CCL module
extern void SavePreferences(void); /// Save user preferences
extern char *SaveGlobal(lua_State *l, bool is_root); /// For saving lua state
extern int CclCommand(const std::string &command, bool exitOnError = true); /// Execute a ccl command
//@}
#endif // !__SCRIPT_H__
|