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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name stratagus.h - The main header file. */
//
// (c) Copyright 1998-2008 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __STRATAGUS_H__
#define __STRATAGUS_H__
//@{
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdlib.h>
/*============================================================================
== Compiler repairs
============================================================================*/
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN
#define NOUSER
#define inline __inline
#define alloca _alloca
#pragma warning(disable:4244) /// Conversion from double to uchar
#pragma warning(disable:4761) /// Integral size mismatch
#pragma warning(disable:4786) /// Truncated to 255 chars
#define abort() _ASSERT(0)
#include <stdio.h>
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#define unlink _unlink
#include <string.h>
#define strdup _strdup
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#include <io.h>
#define access _access
#define write _write
#include <direct.h>
#define makedir(dir, permissions) _mkdir(dir)
#endif // } _MSC_VER
#ifdef __GNUC__
#ifdef USE_WIN32
#define makedir(dir, permissions) mkdir(dir)
#else
#define makedir(dir, permissions) mkdir(dir, permissions)
#endif
#endif
/*============================================================================
== Debug definitions
============================================================================*/
/**
** This simulates vararg macros.
** Example:
** DebugPrint("Test %d %d\n" _C_ 1 _C_ 2);
*/
#define _C_ , /// Debug , to simulate vararg macros
/// Print function in debug macros
#define PrintFunction() \
do { fprintf(stdout, "%s:%d: ", __FILE__, __LINE__); } while (0)
#ifdef DEBUG // {
/**
** Assert a condition. If cond is not true abort with file,line.
*/
#define Assert(cond) do { if (!(cond)) { \
fprintf(stderr, "Assertion failed at %s:%d: %s\n", __FILE__, __LINE__, #cond); \
abort(); }} while (0)
/**
** Print debug information with function name.
*/
#define DebugPrint(args) \
do { PrintFunction(); fprintf(stdout, args); } while (0)
#else // }{ DEBUG
#define Assert(cond) /* disabled */
#define DebugPrint(args) /* disabled */
#endif
/*============================================================================
== Definitions
============================================================================*/
#include <string>
#include "util.h"
#include "translate.h"
/*----------------------------------------------------------------------------
-- Translate
----------------------------------------------------------------------------*/
#define _(str) Translate(str)
#define N_(str) str
/*----------------------------------------------------------------------------
-- General
----------------------------------------------------------------------------*/
#ifndef STRATAGUS_LIB_PATH
#define STRATAGUS_LIB_PATH "." /// Where to find the data files
#endif
#ifndef STRATAGUS_HOME_PATH
#ifdef __APPLE__
#define STRATAGUS_HOME_PATH "Library/boswars/"
#elif USE_WIN32
#define STRATAGUS_HOME_PATH "boswars/"
#else
#define STRATAGUS_HOME_PATH ".boswars/"
#endif
#endif
/*----------------------------------------------------------------------------
-- Some limits
----------------------------------------------------------------------------*/
#define PlayerMax 9 /// How many players are supported
#define UnitTypeMax 257 /// How many unit types supported
#define UnitMax 2048 /// How many units supported
/*----------------------------------------------------------------------------
-- Screen
----------------------------------------------------------------------------*/
/// Frames per second to display
#define FRAMES_PER_SECOND 30 // 1/30s
/// Game cycles per second to simulate
#define CYCLES_PER_SECOND 30 // 1/30s 33ms
/*----------------------------------------------------------------------------
-- stratagus.cpp
----------------------------------------------------------------------------*/
extern std::string UserDirectory; /// Directory containing user settings and data
extern std::string StratagusLibPath; /// Location of stratagus data
extern std::string ClickMissile; /// Missile to show when you click
extern std::string DamageMissile; /// Missile to show damage caused
extern int SpeedBuild; /// Speed factor for building
extern int SpeedTrain; /// Speed factor for training
extern unsigned long GameCycle; /// Game simulation cycle counter
extern unsigned long FastForwardCycle; /// Game Replay Fast Forward Counter
extern std::string CompileOptions; /// Compile options
extern bool SaveGameLoading; /// Save game is in progress of loading
#ifdef DEBUG
extern bool DumpAllSdlEvents; /// Show all events received from SDL
#endif
extern void LoadGame(const std::string &filename); /// Load saved game
extern void SaveGame(const std::string &filename); /// Save game
extern void Exit(int err); /// Exit
extern void ExitFatal(int err); /// Exit with fatal error
extern void UpdateDisplay(void); /// Game display update
extern void InitModules(void); /// Initialize all modules
extern void LoadModules(void); /// Load all modules
extern void CleanModules(void); /// Cleanup all modules
extern void DrawMapArea(void); /// Draw the map area
extern void GameMainLoop(void); /// Game main loop
/// Show load progress
extern void ShowLoadProgress(const char *fmt, ...) GCC_ATTR((format(printf, 1, 2)));
//@}
#endif // !__STRATAGUS_H__
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