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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name title.h - The title screen headerfile. */
//
// (c) Copyright 2007 by Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __TITLE_H__
#define __TITLE_H__
//@{
#include <string>
class CFont;
enum {
TitleFlagCenter = 1 << 0, /// Center Text
};
class TitleScreenLabel {
public:
TitleScreenLabel() : Font(0), Xofs(0), Yofs(0), Flags(0) {}
std::string Text;
CFont *Font;
int Xofs;
int Yofs;
int Flags;
};
class TitleScreen {
public:
TitleScreen() : StretchImage(true), Timeout(0), Labels(NULL) {}
~TitleScreen() {
if (this->Labels) {
for (int i = 0; this->Labels[i]; ++i) {
delete this->Labels[i];
}
delete[] this->Labels;
}
}
std::string File;
std::string Music;
bool StretchImage;
int Timeout;
TitleScreenLabel **Labels;
};
extern TitleScreen **TitleScreens; /// File for title screen
extern void ShowTitleScreens();
//@}
#endif // !__TITLE_H__
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