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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name unit_manager.h - Unit manager header. */
//
// (c) Copyright 2007 by Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __UNITMANAGER_H__
#define __UNITMANAGER_H__
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <list>
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
class CUnit;
class CFile;
class CUnitManager
{
public:
void Init();
CUnit *AllocUnit();
void ReleaseUnit(CUnit *unit);
void Save(CFile *file);
private:
std::list<CUnit *> ReleasedUnits;
};
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
extern CUnit *UnitSlots[]; /// All possible units
extern unsigned int UnitSlotFree; /// First free unit slot
extern CUnitManager UnitManager; /// Unit manager
//@}
#endif // !__UNITMANAGER_H__
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