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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name unitsound.h - The unit sounds headerfile. */
//
// (c) Copyright 1999-2007 by Lutz Sammer, Fabrice Rossi,
// and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __UNITSOUND_H__
#define __UNITSOUND_H__
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include "upgrade_structs.h"
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
class CSound;
/**
** Sound definition
*/
class SoundConfig
{
public:
SoundConfig() : Sound(NULL) {}
SoundConfig(std::string name) : Name(name), Sound(NULL) {}
std::string Name; /// config sound name
CSound *Sound; /// identifier send to sound server
};
/**
** The sounds of the units.
**
** Played for the various events.
*/
class CUnitSound {
public:
SoundConfig Selected; /// selected by user
SoundConfig Acknowledgement; /// acknowledge of use command
SoundConfig Ready; /// unit training... ready
SoundConfig Help; /// unit is attacked
SoundConfig Dead; /// unit is killed
};
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** Loads sounds defined in unitsound.c. Should be replaced by ccl loading of
** sounds.
*/
extern void LoadUnitSounds(void);
/**
** Performs the mapping between sound names and CSound* for each unit type.
** Set ranges for some sounds (infinite range for acknowledge and help sounds).
*/
extern void MapUnitSounds(void);
//@}
#endif // !__UNITSOUND_H__
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