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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name video.h - The video headerfile. */
//
// (c) Copyright 1999-2007 by Lutz Sammer, Nehal Mistry, and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef __VIDEO_H__
#define __VIDEO_H__
//@{
#include "SDL.h"
#define __gl_glext_h_
#include "SDL_opengl.h"
#include "guichan/image.h"
class CFontFamily;
extern bool UseOpenGL;
class CGraphic : public gcn::Image {
protected:
CGraphic() : Surface(NULL), SurfaceFlip(NULL),
Width(0), Height(0), NumFrames(1), GraphicWidth(0), GraphicHeight(0),
Refs(1), Resized(false),
TextureWidth(0.f), TextureHeight(0.f), Textures(NULL), NumTextures(0)
{
}
~CGraphic() {}
public:
// Draw
void DrawClip(int x, int y) const;
void DrawSub(int gx, int gy, int w, int h, int x, int y) const;
void DrawSubClip(int gx, int gy, int w, int h, int x, int y) const;
void DrawSubTrans(int gx, int gy, int w, int h, int x, int y,
unsigned char alpha) const;
void DrawSubClipTrans(int gx, int gy, int w, int h, int x, int y,
unsigned char alpha) const;
// Draw frame
void DrawFrame(unsigned frame, int x, int y) const;
void DoDrawFrameClip(GLuint *textures, unsigned frame, int x, int y) const;
void DrawFrameClip(unsigned frame, int x, int y) const;
void DrawFrameTrans(unsigned frame, int x, int y, int alpha) const;
void DrawFrameClipTrans(unsigned frame, int x, int y, int alpha) const;
// Draw frame flipped horizontally
void DrawFrameX(unsigned frame, int x, int y) const;
void DoDrawFrameClipX(GLuint *textures, unsigned frame, int x, int y) const;
void DrawFrameClipX(unsigned frame, int x, int y) const;
void DrawFrameTransX(unsigned frame, int x, int y, int alpha) const;
void DrawFrameClipTransX(unsigned frame, int x, int y, int alpha) const;
static CGraphic *New(const std::string &file, int w = 0, int h = 0);
static CGraphic *ForceNew(const std::string &file, int w = 0, int h = 0);
CGraphic *Clone() const;
static void Free(CGraphic *g);
bool LoadGraphicSize(int *w, int *h);
void Load();
void Flip();
void UseDisplayFormat();
void Resize(int w, int h);
bool TransparentPixel(int x, int y);
void MakeShadow();
inline bool IsLoaded() const { return Surface != NULL; }
//guichan
virtual void *_getData() const { return Surface; }
virtual int getWidth() const { return Width; }
virtual int getHeight() const { return Height; }
std::string File; /// Filename
std::string HashFile; /// Filename used in hash
SDL_Surface *Surface; /// Surface
SDL_Surface *SurfaceFlip; /// Flipped surface
int Width; /// Width of a frame
int Height; /// Height of a frame
int NumFrames; /// Number of frames
int GraphicWidth; /// Original graphic width
int GraphicHeight; /// Original graphic height
int Refs; /// Uses of this graphic
bool Resized; /// Image has been resized
GLfloat TextureWidth; /// Width of the texture
GLfloat TextureHeight; /// Height of the texture
GLuint *Textures; /// Texture names
int NumTextures; /// Number of textures
friend class CFontFamily;
};
class CPlayerColorGraphic : public CGraphic
{
protected:
CPlayerColorGraphic() {
memset(PlayerColorTextures, 0, sizeof(PlayerColorTextures));
}
public:
void DrawPlayerColorFrameClipX(int player, unsigned frame, int x, int y);
void DrawPlayerColorFrameClip(int player, unsigned frame, int x, int y);
static CPlayerColorGraphic *New(const std::string &file, int w = 0, int h = 0);
static CPlayerColorGraphic *ForceNew(const std::string &file, int w = 0, int h = 0);
GLuint *PlayerColorTextures[PlayerMax];/// Textures with player colors
};
/// A platform independent color
class CColor {
public:
CColor(unsigned char r = 0, unsigned char g = 0, unsigned char b = 0,
unsigned char a = 0) : R(r), G(g), B(b), A(a) {}
/// Cast to a SDL_Color
operator SDL_Color() const {
SDL_Color c = { R, G, B, A };
return c;
};
unsigned char R; /// Red
unsigned char G; /// Green
unsigned char B; /// Blue
unsigned char A; /// Alpha
};
class CUnitColors {
public:
CUnitColors() : Colors(NULL) {}
SDL_Color *Colors;
};
/**
** Event call back.
**
** This is placed in the video part, because it depends on the video
** hardware driver.
*/
typedef struct _event_callback_ {
/// Callback for mouse button press
void (*ButtonPressed)(unsigned buttons);
/// Callback for mouse button release
void (*ButtonReleased)(unsigned buttons);
/// Callback for mouse move
void (*MouseMoved)(int x, int y);
/// Callback for mouse exit of game window
void (*MouseExit)(void);
/// Callback for key press
void (*KeyPressed)(unsigned keycode, unsigned keychar);
/// Callback for key release
void (*KeyReleased)(unsigned keycode, unsigned keychar);
/// Callback for key repeated
void (*KeyRepeated)(unsigned keycode, unsigned keychar);
/// Callback for network event
void (*NetworkEvent)(void);
} EventCallback;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define RSHIFT 0
#define GSHIFT 8
#define BSHIFT 16
#define ASHIFT 24
#define RMASK 0x000000ff
#define GMASK 0x0000ff00
#define BMASK 0x00ff0000
#define AMASK 0xff000000
#else
#define RSHIFT 24
#define GSHIFT 16
#define BSHIFT 8
#define ASHIFT 0
#define RMASK 0xff000000
#define GMASK 0x00ff0000
#define BMASK 0x0000ff00
#define AMASK 0x000000ff
#endif
class CVideo
{
public:
CVideo() : Width(0), Height(0), Depth(0), FullScreen(false) {}
void LockScreen();
void UnlockScreen();
void ClearScreen();
bool ResizeScreen(int x, int y);
void DrawPixelClip(Uint32 color, int x, int y);
void DrawTransPixelClip(Uint32 color, int x, int y, unsigned char alpha);
void DrawVLine(Uint32 color, int x, int y, int height);
void DrawTransVLine(Uint32 color, int x, int y, int height, unsigned char alpha);
void DrawVLineClip(Uint32 color, int x, int y, int height);
void DrawTransVLineClip(Uint32 color, int x, int y, int height, unsigned char alpha);
void DrawHLine(Uint32 color, int x, int y, int width);
void DrawTransHLine(Uint32 color, int x, int y, int width, unsigned char alpha);
void DrawHLineClip(Uint32 color, int x, int y, int width);
void DrawTransHLineClip(Uint32 color, int x, int y, int width, unsigned char alpha);
void DrawLine(Uint32 color, int sx, int sy, int dx, int dy);
void DrawTransLine(Uint32 color, int sx, int sy, int dx, int dy, unsigned char alpha);
void DrawLineClip(Uint32 color, int sx, int sy, int dx, int dy);
void DrawTransLineClip(Uint32 color, int sx, int sy, int dx, int dy, unsigned char alpha);
void DrawRectangle(Uint32 color, int x, int y, int w, int h);
void DrawTransRectangle(Uint32 color, int x, int y, int w, int h, unsigned char alpha);
void DrawRectangleClip(Uint32 color, int x, int y, int w, int h);
void DrawTransRectangleClip(Uint32 color, int x, int y, int w, int h, unsigned char alpha);
void FillRectangle(Uint32 color, int x, int y, int w, int h);
void FillTransRectangle(Uint32 color, int x, int y, int w, int h, unsigned char alpha);
void FillRectangleClip(Uint32 color, int x, int y, int w, int h);
void FillTransRectangleClip(Uint32 color, int x, int y, int w, int h, unsigned char alpha);
void DrawCircle(Uint32 color, int x, int y, int r);
void DrawTransCircle(Uint32 color, int x, int y, int r, unsigned char alpha);
void DrawCircleClip(Uint32 color, int x, int y, int r);
void DrawTransCircleClip(Uint32 color, int x, int y, int r, unsigned char alpha);
void FillCircle(Uint32 color, int x, int y, int radius);
void FillTransCircle(Uint32 color, int x, int y, int radius, unsigned char alpha);
void FillCircleClip(Uint32 color, int x, int y, int radius);
void FillTransCircleClip(Uint32 color, int x, int y, int radius, unsigned char alpha);
inline Uint32 MapRGB(SDL_PixelFormat *f, Uint8 r, Uint8 g, Uint8 b) {
if (!UseOpenGL) {
return SDL_MapRGB(f, r, g, b);
} else {
return MapRGBA(f, r, g, b, 0xFF);
}
}
inline Uint32 MapRGBA(SDL_PixelFormat *f, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
if (!UseOpenGL) {
return SDL_MapRGBA(f, r, g, b, a);
} else {
return ((r << RSHIFT) | (g << GSHIFT) | (b << BSHIFT) | (a << ASHIFT));
}
}
inline void GetRGB(Uint32 c, SDL_PixelFormat *f, Uint8 *r, Uint8 *g, Uint8 *b) {
if (!UseOpenGL) {
SDL_GetRGB(c, f, r, g, b);
} else {
*r = (c >> RSHIFT) & 0xff;
*g = (c >> GSHIFT) & 0xff;
*b = (c >> BSHIFT) & 0xff;
}
}
inline void GetRGBA(Uint32 c, SDL_PixelFormat *f, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) {
if (!UseOpenGL) {
SDL_GetRGBA(c, f, r, g, b, a);
} else {
*r = (c >> RSHIFT) & 0xff;
*g = (c >> GSHIFT) & 0xff;
*b = (c >> BSHIFT) & 0xff;
*a = (c >> ASHIFT) & 0xff;
}
}
int Width;
int Height;
int Depth;
bool FullScreen;
};
extern CVideo Video;
/**
** Video synchronization speed. Synchronization time in percent.
** If =0, video framerate is not synchronized. 100 is exact
** CYCLES_PER_SECOND (30). Game will try to redraw screen within
** intervals of VideoSyncSpeed, not more, not less.
** @see CYCLES_PER_SECOND
*/
extern int VideoSyncSpeed;
extern int SkipFrames;
/// Fullscreen or windowed set from commandline.
extern char VideoForceFullScreen;
/// Next frame ticks
extern unsigned long NextFrameTicks;
/// Counts frames
extern unsigned long FrameCounter;
/// Counts quantity of slow frames
extern int SlowFrameCounter;
/// Initialize Pixels[] for all players.
/// (bring Players[] in sync with Pixels[])
extern void SetPlayersPalette(void);
/// The SDL screen
extern SDL_Surface *TheScreen;
/// Max texture size supported on the video card
extern GLint GLMaxTextureSize;
/// User-specified limit for ::GLMaxTextureSize
extern GLint GLMaxTextureSizeOverride;
/// Is OpenGL texture compression supported
extern bool GLTextureCompressionSupported;
/// Use OpenGL texture compression
extern bool UseGLTextureCompression;
/// initialize the video part
extern void InitVideo(void);
/// Check if a resolution is valid
extern int VideoValidResolution(int w, int h);
/// Load graphic from PNG file
extern int LoadGraphicPNG(CGraphic *g, bool headerOnly);
/// Make an OpenGL texture
extern void MakeTexture(CGraphic *graphic);
/// Make an OpenGL texture of the player color pixels only.
extern void MakePlayerColorTexture(CPlayerColorGraphic *graphic, int player);
/// Free OpenGL graphics
extern void FreeOpenGLGraphics();
/// Reload OpenGL graphics
extern void ReloadGraphics();
/// Reload OpenGL
extern void ReloadOpenGL();
/// Initializes video synchronization.
extern void SetVideoSync(void);
/// Init line draw
extern void InitLineDraw(void);
/// Simply invalidates whole window or screen.
extern void Invalidate(void);
/// Invalidates selected area on window or screen. Use for accurate
/// redrawing. in so
extern void InvalidateArea(int x, int y, int w, int h);
/// Set clipping for nearly all vector primitives. Functions which support
/// clipping will be marked Clip. Set the system-wide clipping rectangle.
extern void SetClipping(int left, int top, int right, int bottom);
/// Realize video memory.
extern void RealizeVideoMemory(void);
/// Save a screenshot to a PNG file
extern void SaveScreenshotPNG(const std::string &name);
/// Set the current callbacks
extern void SetCallbacks(const EventCallback *callbacks);
/// Get the current callbacks
extern const EventCallback *GetCallbacks();
/// Process all system events. Returns if the time for a frame is over
extern void WaitEventsOneFrame();
/// Toggle full screen mode
extern void ToggleFullScreen(void);
/// Push current clipping.
extern void PushClipping(void);
/// Pop current clipping.
extern void PopClipping(void);
/// Returns the ticks in ms since start
extern unsigned long GetTicks(void);
/// Convert a SDLKey to a string
extern const char *SdlKey2Str(int key);
/// Check if the mouse is grabbed
extern bool SdlGetGrabMouse(void);
/// Toggle mouse grab mode
extern void ToggleGrabMouse(int mode);
extern EventCallback GameCallbacks; /// Game callbacks
extern EventCallback EditorCallbacks; /// Editor callbacks
extern Uint32 ColorBlack;
extern Uint32 ColorDarkGreen;
extern Uint32 ColorDarkBlue;
extern Uint32 ColorBlue;
extern Uint32 ColorCyan;
extern Uint32 ColorOrange;
extern Uint32 ColorWhite;
extern Uint32 ColorGray;
extern Uint32 ColorRed;
extern Uint32 ColorGreen;
extern Uint32 ColorYellow;
void DrawTexture(const CGraphic *g, GLuint *textures,
int gx_beg, int gy_beg, int gx_end, int gy_end,
int sx_beg, int sy_beg, int flip);
extern void FreeGraphics();
// ARB_texture_compression
extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
//@}
#endif // !__VIDEO_H__
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