File: wav.h

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//     ____                _       __               
//    / __ )____  _____   | |     / /___ ___________
//   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
//  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  ) 
// /_____/\____/____/     |__/|__/\__,_/_/  /____/  
//                                              
//       A futuristic real-time strategy game.
//          This file is part of Bos Wars.
//
/**@name wav.h - The wav file format header file. */
//
//      (c) Copyright 1998-2007 by Lutz Sammer
//
//      This program is free software; you can redistribute it and/or modify
//      it under the terms of the GNU General Public License as published by
//      the Free Software Foundation; only version 2 of the License.
//
//      This program is distributed in the hope that it will be useful,
//      but WITHOUT ANY WARRANTY; without even the implied warranty of
//      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//      GNU General Public License for more details.
//
//      You should have received a copy of the GNU General Public License
//      along with this program; if not, write to the Free Software
//      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
//      02111-1307, USA.

#ifndef __WAV_H__
#define __WAV_H__

//@{

/*----------------------------------------------------------------------------
--  Wav
----------------------------------------------------------------------------*/

//
//  Define values for WAV format
//

#define RIFF 0x46464952 /// "RIFF" chunk names.
#define WAVE 0x45564157 /// "WAVE" chunk names.
#define FMT  0x20746D66 /// "fmt " chunk names.
#define DATA 0x61746164 /// "data" chunk names.

/*
**  Wav types
*/
#define WAV_UNKNOWN 0
#define WAV_PCM_CODE 1
#define WAV_ADPCM 2
#define WAV_ALAW 6
#define WAV_MULAW 7
#define WAV_OKI_ADPCM 16
#define WAV_DIGISTD 21
#define WAV_DIGIFIX 22

#define IBM_MULAW 0x0101
#define IBM_ALAW 0x0102
#define IBM_ADPCM 0x0103

#define WAV_MONO 1
#define WAV_STEREO 2

/**
**  Wav format
*/
struct WavFMT {
	unsigned int   FMTchunk;
	unsigned int   FMTlength;
	unsigned short Encoding;       /// 1 = PCM
	unsigned short Channels;       /// 1 = mono, 2 = stereo
	unsigned int   Frequency;      /// One of 11025, 22050, or 44100 Hz
	unsigned int   ByteRate;       /// Average bytes per second
	unsigned short SampleSize;     /// Bytes per sample block
	unsigned short BitsPerSample;  /// One of 8, 12, 16
};

/**
**  General chunk found in the WAV file
*/
struct WavChunk {
	unsigned int  Magic;
	unsigned int  Length;
};

//@}

#endif // !__WAV_H__