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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name map_save.cpp - Saving the map. */
//
// (c) Copyright 2001-2007 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include "stratagus.h"
#include "map.h"
#include "patch_manager.h"
#include "iolib.h"
#include "version.h"
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** Save the complete map.
**
** @param file Output file.
*/
void CMap::Save(CFile *file) const
{
file->printf("\n--- -----------------------------------------\n");
file->printf("--- MODULE: map\n\n");
file->printf("StratagusMap(\n");
file->printf(" \"version\", \"" StratagusFormatString "\",\n",
StratagusFormatArgs(StratagusVersion));
file->printf(" \"description\", \"%s\",\n", this->Info.Description.c_str());
file->printf(" \"the-map\", {\n");
file->printf(" \"size\", {%d, %d},\n", this->Info.MapWidth, this->Info.MapHeight);
file->printf(" \"%s\",\n", this->NoFogOfWar ? "no-fog-of-war" : "fog-of-war");
file->printf(" \"filename\", \"%s\",\n", this->Info.Filename.c_str());
file->printf(" \"map-fields\", {\n");
for (int h = 0; h < this->Info.MapHeight; ++h) {
file->printf(" -- %d\n", h);
for (int w = 0; w < this->Info.MapWidth; ++w) {
CMapField* mf;
mf = this->Field(w, h);
file->printf(" {");
for (int i = 0; i < PlayerMax; ++i) {
if (mf->Visible[i] == 1) {
file->printf(" \"explored\", %d,", i);
}
}
if (mf->Flags & MapFieldLandAllowed) {
file->printf(" \"land\",");
}
if (mf->Flags & MapFieldCoastAllowed) {
file->printf(" \"coast\",");
}
if (mf->Flags & MapFieldShallowWater) {
file->printf(" \"pond\",");
}
if (mf->Flags & MapFieldDeepWater) {
file->printf(" \"water\",");
}
if (mf->Flags & MapFieldNoBuilding) {
file->printf(" \"mud\",");
}
if (mf->Flags & MapFieldUnpassable) {
file->printf(" \"block\",");
}
#if 1
// Not Required for save
// These are required for now, UnitType::FieldFlags is 0 until
// UpdateStats is called which is after the game is loaded
if (mf->Flags & MapFieldLandUnit) {
file->printf(" \"ground\",");
}
if (mf->Flags & MapFieldAirUnit) {
file->printf(" \"air\",");
}
if (mf->Flags & MapFieldSeaUnit) {
file->printf(" \"sea\",");
}
if (mf->Flags & MapFieldBuilding) {
file->printf(" \"building\",");
}
#endif
if (w & 1) {
file->printf("},\n");
} else {
file->printf("}, ");
}
}
}
file->printf("}})\n");
}
//@}
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