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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name sound_id.cpp - The sound id. */
//
// (c) Copyright 1998-2007 by Lutz Sammer and Fabrice Rossi
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include <string>
#include <map>
#include "sound.h"
#include "sound_server.h"
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
static std::map<std::string, CSound *> SoundMap;
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** Add a new mapping (sound name to sound id) in the hash table
** Create a new mapping between a name and an already valid sound id.
**
** @param name Name of the sound (now freed by caller!).
** @param id Sound identifier.
*/
void MapSound(const std::string &name, CSound *id)
{
SoundMap[name] = id;
}
/**
** Maps a sound name to its id
**
** @param name Sound name.
**
** @return Sound identifier for this name.
*/
CSound *SoundForName(const std::string &name)
{
Assert(!name.empty());
CSound *result = SoundMap[name];
if (!result) {
DebugPrint("Can't find sound `%s' in sound table\n" _C_ name.c_str());
}
return result;
}
/**
** Ask the sound server to register a sound and store the mapping
** between its name and its id.
** Register a sound group (or an unique sound if nb==1) and get the
** corresponding sound id.
**
** @param name name of this sound group (Freed by caller).
** @param file list of sound file names
** @param nb number of sounds
**
** @return the sound id of the created group
*/
CSound *MakeSound(const std::string &name, const char *file[], int nb)
{
CSound *sound;
Assert(nb <= 255);
if ((sound = SoundMap[name])) {
DebugPrint("re-register sound `%s'\n" _C_ name.c_str());
return sound;
}
sound = RegisterSound(file, nb);
MapSound(name, sound);
return sound;
}
/**
** Ask the sound server to build a special sound group.
**
** Register two sound groups together to make a special sound (for
** selection). Return the corresponding id after registering it under a
** given name.
**
** @param name the name of the group (handled by caller).
** @param first id of the first group
** @param second id of the second group
**
** @return Registered sound identifier.
*/
CSound *MakeSoundGroup(const std::string &name, CSound *first, CSound *second)
{
CSound *sound;
if ((sound = SoundMap[name])) {
DebugPrint("re-register sound `%s'\n" _C_ name.c_str());
return sound;
}
sound = RegisterTwoGroups(first, second);
MapSound(name, sound);
return sound;
}
#ifdef DEBUG
void FreeSounds()
{
std::map<std::string, CSound *>::iterator i;
for (i = SoundMap.begin(); i != SoundMap.end(); ++i) {
delete (*i).second;
}
}
#endif
//@}
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