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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name title.cpp - The title screen. */
//
// (c) Copyright 2007 by Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
#include "stratagus.h"
#include "title.h"
#include "video.h"
#include "movie.h"
#include "font.h"
#include "sound_server.h"
TitleScreen **TitleScreens; /// Title screens to show at startup
static bool WaitNoEvent; /// Flag got an event
/**
** Callback for input.
*/
static void WaitCallbackButtonPressed(unsigned dummy)
{
WaitNoEvent = false;
}
/**
** Callback for input.
*/
static void WaitCallbackButtonReleased(unsigned dummy)
{
}
/**
** Callback for input.
*/
static void WaitCallbackKeyPressed(unsigned dummy1, unsigned dummy2)
{
WaitNoEvent = false;
}
/**
** Callback for input.
*/
static void WaitCallbackKeyReleased(unsigned dummy1, unsigned dummy2)
{
}
/**
** Callback for input.
*/
static void WaitCallbackKeyRepeated(unsigned dummy1, unsigned dummy2)
{
}
/**
** Callback for input.
*/
static void WaitCallbackMouse(int x, int y)
{
}
/**
** Callback for exit.
*/
static void WaitCallbackExit(void)
{
}
/**
** Show a title image
*/
static void ShowTitleImage(TitleScreen *t)
{
const EventCallback *old_callbacks;
EventCallback callbacks;
CGraphic *g;
WaitNoEvent = true;
callbacks.ButtonPressed = WaitCallbackButtonPressed;
callbacks.ButtonReleased = WaitCallbackButtonReleased;
callbacks.MouseMoved = WaitCallbackMouse;
callbacks.MouseExit = WaitCallbackExit;
callbacks.KeyPressed = WaitCallbackKeyPressed;
callbacks.KeyReleased = WaitCallbackKeyReleased;
callbacks.KeyRepeated = WaitCallbackKeyRepeated;
callbacks.NetworkEvent = NULL;
old_callbacks = GetCallbacks();
SetCallbacks(&callbacks);
g = CGraphic::New(t->File);
g->Load();
if (t->StretchImage) {
g->Resize(Video.Width, Video.Height);
}
int timeout = t->Timeout * CYCLES_PER_SECOND;
if (!timeout) {
timeout = -1;
}
while (timeout-- && WaitNoEvent) {
g->DrawClip((Video.Width - g->Width) / 2, (Video.Height - g->Height) / 2);
TitleScreenLabel **labels = t->Labels;
if (labels && labels[0] && labels[0]->Font &&
labels[0]->Font->IsLoaded()) {
for (int j = 0; labels[j]; ++j) {
// offsets are for 640x480, scale up to actual resolution
int x = labels[j]->Xofs * Video.Width / 640;
int y = labels[j]->Yofs * Video.Width / 640;
if (labels[j]->Flags & TitleFlagCenter) {
x -= labels[j]->Font->Width(labels[j]->Text) / 2;
}
VideoDrawText(x, y, labels[j]->Font, labels[j]->Text);
}
}
Invalidate();
RealizeVideoMemory();
WaitEventsOneFrame();
}
SetCallbacks(old_callbacks);
CGraphic::Free(g);
}
/**
** Show the title screens
*/
void ShowTitleScreens()
{
if (!TitleScreens) {
return;
}
SetVideoSync();
for (int i = 0; TitleScreens[i]; ++i) {
if (!TitleScreens[i]->Music.empty()) {
if (TitleScreens[i]->Music == "none" ||
PlayMusic(TitleScreens[i]->Music) == -1) {
StopMusic();
}
}
if (PlayMovie(TitleScreens[i]->File)) {
ShowTitleImage(TitleScreens[i]);
}
Video.ClearScreen();
}
Invalidate();
}
//@}
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