File: game.pkg

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boswars 2.8-2
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  • sloc: cpp: 57,250; python: 1,715; sh: 25; makefile: 17
file content (79 lines) | stat: -rw-r--r-- 1,715 bytes parent folder | download
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$bool IsReplayGame();
bool IsReplayGame();


$void StartMap(const string &str, bool clean = true);
void StartMap(const string str, bool clean = true);
$void StartReplay(const string &str, bool reveal = false);
void StartReplay(const string str, bool reveal = false);
$void StartSavedGame(const string &str);
void StartSavedGame(const string str);

$#include "results.h"

typedef enum {
    GameNoResult,
    GameVictory,
    GameDefeat,
    GameDraw,
    GameQuitToMenu,
    GameRestart,
} GameResults;

GameResults GameResult;

$void StopGame(GameResults result);
void StopGame(GameResults result);

extern bool GameRunning;
extern void SetGamePaused(bool paused);
extern bool GetGamePaused();
extern tolua_property__s bool GamePaused;
extern void SetGameSpeed(int speed);
extern int GetGameSpeed();
extern tolua_property__s int GameSpeed;
extern bool GameObserve;

extern unsigned long GameCycle;


$#include "settings.h"

struct SettingsPresets {
	int Team;
	PlayerTypes Type;
};

class Settings {
	int NetGameType;

	SettingsPresets Presets[PlayerMax];

	int Resources;
	int NumUnits;
	int Opponents;
	int Difficulty;
	int GameType;
	bool NoFogOfWar;
	int RevealMap;
	int MapRichness;
};

extern Settings GameSettings;

#define SettingsPresetMapDefault -1

enum GameTypes {
	SettingsGameTypeMapDefault = SettingsPresetMapDefault,
	SettingsGameTypeMelee = 0,
	SettingsGameTypeFreeForAll,
	SettingsGameTypeTopVsBottom,
	SettingsGameTypeLeftVsRight,
	SettingsGameTypeManVsMachine,
	SettingsGameTypeManTeamVsMachine,
};

$extern int AlliedUnitRecyclingEfficiency[MaxCosts];
$extern int EnemyUnitRecyclingEfficiency[MaxCosts];
int AlliedUnitRecyclingEfficiency[MaxCosts];
int EnemyUnitRecyclingEfficiency[MaxCosts];