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|
// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name font.cpp - The color fonts. */
//
// (c) Copyright 1998-2008 by Lutz Sammer, Jimmy Salmon, Nehal Mistry
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include <string>
#include <vector>
#include <map>
#include <memory>
#include "video.h"
#include "font.h"
#include "script.h"
#include "intern_video.h"
/*----------------------------------------------------------------------------
-- Types
----------------------------------------------------------------------------*/
namespace {
/**
** A smart pointer that maintains CGraphic::Refs.
**
** There is no CGraphicPtr(CGraphic *) constructor, because
** that would too easily lead to bugs. Instead, you can set
** the G member directly.
**
** @todo Publish CGraphicPtr to Lua, instead of CGraphic itself.
** That should make it easier to ensure that CGraphic::Refs
** remains positive as long as references exist in Lua.
*/
struct CGraphicPtr {
CGraphic *G;
CGraphicPtr(): G(NULL)
{
}
~CGraphicPtr()
{
CGraphic::Free(this->G);
}
CGraphicPtr(const CGraphicPtr &other): G(other.G)
{
if (this->G) {
this->G->Refs++;
}
}
CGraphicPtr &operator =(const CGraphicPtr &other)
{
if (other.G != this->G) {
CGraphic::Free(this->G);
this->G = other.G;
if (this->G) {
this->G->Refs++;
}
}
return *this;
}
operator CGraphic *() const
{
return this->G;
}
CGraphic *operator ->() const
{
return this->G;
}
CGraphic *Detach()
{
CGraphic *ret = this->G;
this->G = NULL;
return ret;
}
};
/**
** Swaps the pointers of two CGraphicPtr objects.
*/
void swap(CGraphicPtr &a, CGraphicPtr &b)
{
std::swap(a.G, b.G);
}
}
/**
** Two fonts that use the same textures: a markup font that recognizes
** markup in strings drawn with it, and a plain-text font that
** doesn't.
*/
class CFontFamily {
friend class CFont;
public:
explicit CFontFamily(const std::string &ident);
~CFontFamily();
void MeasureWidths();
void MakeFontColorGraphics();
CGraphic *FontColorGraphic(CFontColor *);
void FreeFontColorGraphics();
/**
** A font that does not recognize any markup in strings.
**
** This should be used in text-input fields and text boxes
** because GUIChan lets the user type directly into those
** and does not know how to escape markup.
*/
CFont PlainTextFont;
/**
** A font that recognizes markup in strings.
*/
CFont MarkupFont;
/**
** How many Unicode characters the font supports.
** The first of them is always U+0020 SPACE.
** Each character corresponds to a glyph in the graphic.
** (This implementation does not support combining characters.)
*/
int GlyphCount;
/**
** The width of each Unicode character that the font supports.
** CharWidth[0] is the width of U+0020 SPACE,
** CharWidth[1] is the width of U+0021 EXCLAMATION MARK,
** and so on. This array has GlyphCount elements.
*/
char *CharWidth;
/// Graphic object used to draw
CGraphicPtr G;
private:
/// Ident of the font.
const std::string Ident;
/**
** Textures for each CFontColor. Used for OpenGL only.
*/
typedef std::map<CFontColor *, CGraphic *> FontColorGraphicsType;
FontColorGraphicsType FontColorGraphics;
private: // undefined
CFontFamily(const CFontFamily &);
CFontFamily &operator =(const CFontFamily &);
};
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
typedef std::map<std::string, CFontFamily *> FontFamiliesType;
static FontFamiliesType FontFamilies; /// Map of ident to font family.
static std::vector<CFontColor *> AllFontColors; /// Vector of all font colors.
static std::map<std::string, CFontColor *> FontColors; /// Map of ident to font color.
static CFontColor *FontColor; /// Current font color
static CFontColor *LastTextColor; /// Last text color
static CFontColor *DefaultTextColor; /// Default text color
static CFontColor *ReverseTextColor; /// Reverse text color
static std::string DefaultNormalColorIndex; /// Default normal color index
static std::string DefaultReverseColorIndex; /// Default reverse color index
// FIXME: remove these
CFont *SmallFont; /// Small font used in stats
CFont *GameFont; /// Normal font used in game
CFont *LargeFont; /// Large font used in menus
/*----------------------------------------------------------------------------
-- Guichan Functions
----------------------------------------------------------------------------*/
int CFont::Height() const
{
return this->Family->G->Height;
}
bool CFont::IsLoaded() const
{
return this->Family->G && this->Family->G->IsLoaded();
}
void CFont::drawString(gcn::Graphics *graphics, const std::string &txt,
int x, int y)
{
const gcn::ClipRectangle &r = graphics->getCurrentClipArea();
int right = std::min(r.x + r.width - 1, Video.Width - 1);
int bottom = std::min(r.y + r.height - 1, Video.Height - 1);
if (r.x > right || r.y > bottom) {
return;
}
PushClipping();
SetClipping(r.x, r.y, right, bottom);
VideoDrawTextClip(x + r.xOffset, y + r.yOffset, this, txt);
PopClipping();
}
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** CFontFamily constructor.
**
** This does not set CFontFamily::G. That must be done separately.
*/
CFontFamily::CFontFamily(const std::string &ident)
: Ident(ident)
{
this->PlainTextFont.Family = this;
this->MarkupFont.Family = this;
this->GlyphCount = 0;
this->CharWidth = NULL;
}
/**
** CFontFamily destructor.
*/
CFontFamily::~CFontFamily()
{
this->FreeFontColorGraphics();
delete[] this->CharWidth;
}
/**
** CFont constructor.
**
** All the hard work is done in CFont::New instead.
*/
CFont::CFont(): Family(NULL)
{
}
/**
** CFont destructor.
**
** Because CFont nowadays has just a CFontFamily pointer
** and exists only as part of the CFontFamily,
** there is nothing to do here.
*/
CFont::~CFont()
{
}
/**
** Gets the plain-text font in the same font family.
**
** The plain-text font does not recognize markup in strings
** and is therefore suitable for widgets to which the user
** can directly type text.
**
** @return The plain-text font in the same font family
** as this font.
*/
CFont *CFont::PlainText()
{
return &this->Family->PlainTextFont;
}
/**
** Checks whether this font is a plain-text font.
**
** @return true if this font is a plain-text font;
** false if this font recognizes markup in strings.
*/
bool CFont::IsPlainText() const
{
return this == &this->Family->PlainTextFont;
}
/**
** Draw character with current color.
**
** @param g Pointer to object
** @param gx X offset into object
** @param gy Y offset into object
** @param w width to display
** @param h height to display
** @param x X screen position
** @param y Y screen position
*/
static void VideoDrawChar(const CGraphic *g,
int gx, int gy, int w, int h, int x, int y)
{
if (!UseOpenGL) {
SDL_Rect srect = {
static_cast<Sint16>(gx),
static_cast<Sint16>(gy),
static_cast<Uint16>(w),
static_cast<Uint16>(h)
};
SDL_Rect drect = {
static_cast<Sint16>(x),
static_cast<Sint16>(y),
0, // SDL_BlitSurface ignores the width and height.
0
};
SDL_SetColors(g->Surface, FontColor->Colors, 0, MaxFontColors);
SDL_BlitSurface(g->Surface, &srect, TheScreen, &drect);
} else {
g->DrawSub(gx, gy, w, h, x, y);
}
}
/**
** Set the default text colors.
**
** @param normal Normal text color.
** @param reverse Reverse text color.
*/
void SetDefaultTextColors(const std::string &normal, const std::string &reverse)
{
DefaultNormalColorIndex = normal;
DefaultReverseColorIndex = reverse;
LastTextColor = DefaultTextColor = FontColor = CFontColor::Get(normal);
ReverseTextColor = CFontColor::Get(reverse);
}
/**
** Get the default text colors.
**
** @param normalp Normal text color pointer.
** @param reversep Reverse text color pointer.
*/
void GetDefaultTextColors(std::string &normalp, std::string &reversep)
{
normalp = DefaultNormalColorIndex;
reversep = DefaultReverseColorIndex;
}
/**
** Get the next utf8 character from a string
*/
static bool GetUTF8(const std::string &text, size_t &pos, int &utf8)
{
// end of string
if (pos >= text.size()) {
return false;
}
int count;
char c = text[pos++];
// ascii
if (!(c & 0x80)) {
utf8 = c;
return true;
}
if ((c & 0xE0) == 0xC0) {
utf8 = (c & 0x1F);
count = 1;
} else if ((c & 0xF0) == 0xE0) {
utf8 = (c & 0x0F);
count = 2;
} else if ((c & 0xF8) == 0xF0) {
utf8 = (c & 0x07);
count = 3;
} else if ((c & 0xFC) == 0xF8) {
utf8 = (c & 0x03);
count = 4;
} else if (( c & 0xFE) == 0xFC) {
utf8 = (c & 0x01);
count = 5;
} else {
DebugPrint("Invalid utf8\n");
return false;
}
while (count--) {
c = text[pos++];
if ((c & 0xC0) != 0x80) {
DebugPrint("Invalid utf8\n");
return false;
}
utf8 <<= 6;
utf8 |= (c & 0x3F);
}
return true;
}
/**
** Returns the pixel width of text.
**
** @param text Text to calculate the width of.
**
** @return The width in pixels of the text.
*/
int CFont::Width(const std::string &text) const
{
int width = 0;
bool isformat = false;
int utf8;
size_t pos = 0;
bool isPlainText = this->IsPlainText();
while (GetUTF8(text, pos, utf8)) {
if (utf8 == '~' && !isPlainText) {
if (pos >= text.size()) { // bad formatted string
break;
}
if (text[pos] == '<' || text[pos] == '>') {
isformat = false;
++pos;
continue;
}
if (text[pos] == '!') {
++pos;
continue;
}
if (text[pos] != '~') { // ~~ -> ~
isformat = !isformat;
continue;
}
}
if (!isformat) {
int glyph = utf8 - 32;
if (glyph < 0 || glyph >= this->Family->GlyphCount) {
glyph = 0;
}
width += this->Family->CharWidth[glyph] + 1;
}
}
return width;
}
extern int convertKey(const char *key);
/**
** Get the hot key from a string
*/
int GetHotKey(const std::string &text)
{
int hotkey = 0;
int utf8;
size_t pos = 0;
while (GetUTF8(text, pos, utf8)) {
if (utf8 == '~') {
if (pos >= text.size()) {
break;
}
if (text[pos] == '<') {
++pos;
size_t endpos = pos;
while (endpos < text.size()) {
if (text[endpos] == '~') {
break;
}
++endpos;
}
std::string key = text.substr(pos, endpos - pos);
hotkey = convertKey(key.c_str());
break;
}
if (text[pos] == '!') {
++pos;
if (pos >= text.size()) {
break;
}
GetUTF8(text, pos, utf8);
hotkey = utf8;
break;
}
}
}
return hotkey;
}
/**
** Draw character with current color clipped into 8 bit framebuffer.
**
** @param g Pointer to object
** @param gx X offset into object
** @param gy Y offset into object
** @param w width to display
** @param h height to display
** @param x X screen position
** @param y Y screen position
*/
static void VideoDrawCharClip(const CGraphic *g, int gx, int gy, int w, int h,
int x, int y)
{
int ox;
int oy;
int ex;
CLIP_RECTANGLE_OFS(x, y, w, h, ox, oy, ex);
VideoDrawChar(g, gx + ox, gy + oy, w, h, x, y);
ex = ex; // make the compiler to shut up.
}
/**
** Draw text with font at x,y clipped/unclipped.
**
** ~ is special prefix.
** ~~ is the ~ character self.
** ~! print next character reverse.
** ~< start reverse.
** ~> switch back to last used color.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param text Text to be displayed.
** @param clip Flag to clip the text.
**
** @return The length of the printed text.
*/
static int DoDrawText(int x, int y, CFontFamily *fontFamily,
bool isPlainText, const std::string &text, bool clip)
{
int w;
int width;
CFontColor *rev;
char *color;
const char *p;
void (*DrawChar)(const CGraphic *, int, int, int, int, int, int);
int ipr;
int c;
CGraphic *g;
int utf8;
size_t pos;
if (clip) {
DrawChar = VideoDrawCharClip;
} else {
DrawChar = VideoDrawChar;
}
if (!UseOpenGL) {
g = fontFamily->G;
} else {
g = fontFamily->FontColorGraphic(FontColor);
}
rev = NULL;
width = 0;
pos = 0;
while (GetUTF8(text, pos, utf8)) {
if (utf8 == '~' && !isPlainText) {
switch (text[pos]) {
case '\0': // wrong formatted string.
DebugPrint("oops, format your ~\n");
return width;
case '~':
++pos;
break;
case '!':
rev = FontColor;
FontColor = ReverseTextColor;
if (UseOpenGL) {
g = fontFamily->FontColorGraphic(FontColor);
}
++pos;
continue;
case '<':
LastTextColor = FontColor;
FontColor = ReverseTextColor;
if (UseOpenGL) {
g = fontFamily->FontColorGraphic(FontColor);
}
++pos;
continue;
case '>':
rev = LastTextColor; // swap last and current color
LastTextColor = FontColor;
FontColor = rev;
if (UseOpenGL) {
g = fontFamily->FontColorGraphic(FontColor);
}
++pos;
continue;
default:
p = text.c_str() + pos;
while (*p && *p !='~') {
++p;
}
if (!*p) {
DebugPrint("oops, format your ~\n");
return width;
}
color = new char[p - (text.c_str() + pos) + 1];
memcpy(color, text.c_str() + pos, p - (text.c_str() + pos));
color[p - (text.c_str() + pos)] = '\0';
pos = p - text.c_str() + 1;
LastTextColor = FontColor;
CFontColor *fc = CFontColor::Get(color);
if (fc) {
FontColor = fc;
if (UseOpenGL) {
g = fontFamily->FontColorGraphic(fc);
}
}
delete[] color;
continue;
}
}
c = utf8 - 32;
Assert(c >= 0);
ipr = fontFamily->G->GraphicWidth / fontFamily->G->Width;
if (c >= 0 && c < ipr * fontFamily->G->GraphicHeight / fontFamily->G->Height) {
w = fontFamily->CharWidth[c];
DrawChar(g, (c % ipr) * fontFamily->G->Width, (c / ipr) * fontFamily->G->Height,
w, fontFamily->G->Height, x + width, y);
} else {
w = fontFamily->CharWidth[0];
DrawChar(g, 0, 0, w, fontFamily->G->Height, x + width, y);
}
width += w + 1;
if (rev) {
FontColor = rev;
if (UseOpenGL) {
g = fontFamily->FontColorGraphic(FontColor);
}
rev = NULL;
}
}
return width;
}
/**
** Draw text with font at x,y unclipped.
**
** @see DoDrawText
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param text Text to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawText(int x, int y, CFont *font, const std::string &text)
{
return DoDrawText(x, y, font->FontFamily(), font->IsPlainText(),
text, false);
}
/**
** Draw text with font at x,y clipped.
**
** @see DoDrawText.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param text Text to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawTextClip(int x, int y, CFont *font, const std::string &text)
{
return DoDrawText(x, y, font->FontFamily(), font->IsPlainText(),
text, true);
}
/**
** Draw reverse text with font at x,y unclipped.
**
** @see DoDrawText for full description.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param text Text to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawReverseText(int x, int y, CFont *font, const std::string &text)
{
int width;
FontColor = ReverseTextColor;
width = VideoDrawText(x, y, font, text);
FontColor = DefaultTextColor;
return width;
}
/**
** Draw reverse text with font at x,y clipped.
**
** @see DoDrawText for full description.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param text Text to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawReverseTextClip(int x, int y, CFont *font, const std::string &text)
{
int width;
FontColor = ReverseTextColor;
width = VideoDrawTextClip(x, y, font, text);
FontColor = DefaultTextColor;
return width;
}
/**
** Draw text with font at x,y centered.
**
** @see DoDrawText for full description.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param text Text to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawTextCentered(int x, int y, CFont *font, const std::string &text)
{
int dx;
dx = font->Width(text);
VideoDrawText(x - dx / 2, y, font, text);
return dx / 2;
}
/**
** Format a number using commas
**
** @param number Number to be formatted
** @param buf Buffer to save the formatted number to
*/
static void FormatNumber(int number, char *buf)
{
char bufs[sizeof(int) * 10 + 2];
int sl;
int s;
int d;
sl = s = d = 0;
sprintf_s(bufs, sizeof(bufs), "%d", number);
sl = strlen(bufs);
do {
if (s > 0 && s < sl && (s - (sl % 3)) % 3 == 0) {
buf[d++] = ',';
}
buf[d++] = bufs[s++];
} while (s <= sl);
}
/**
** Draw number with font at x,y unclipped.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param number Number to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawNumber(int x, int y, CFont *font, int number)
{
char buf[sizeof(int) * 10 + 2];
FormatNumber(number, buf);
return VideoDrawText(x, y, font, buf);
}
/**
** Draw number with font at x,y clipped.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param number Number to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawNumberClip(int x, int y, CFont *font, int number)
{
char buf[sizeof(int) * 10 + 2];
FormatNumber(number, buf);
return VideoDrawTextClip(x, y, font, buf);
}
/**
** Draw reverse number with font at x,y unclipped.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param number Number to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawReverseNumber(int x, int y, CFont *font, int number)
{
char buf[sizeof(int) * 10 + 2];
FormatNumber(number, buf);
return VideoDrawReverseText(x, y, font, buf);
}
/**
** Draw reverse number with font at x,y clipped.
**
** @param x X screen position
** @param y Y screen position
** @param font Font number
** @param number Number to be displayed.
**
** @return The length of the printed text.
*/
int VideoDrawReverseNumberClip(int x, int y, CFont *font, int number)
{
char buf[sizeof(int) * 10 + 2];
FormatNumber(number, buf);
return VideoDrawReverseTextClip(x, y, font, buf);
}
/**
** Calculate the width of each character
*/
void CFontFamily::MeasureWidths()
{
const unsigned char *sp;
const unsigned char *lp;
const unsigned char *gp;
Uint32 ckey;
int ipr; // images per row
GlyphCount = G->GraphicWidth / G->Width * G->GraphicHeight / G->Height;
delete[] CharWidth;
CharWidth = new char[GlyphCount];
memset(CharWidth, 0, GlyphCount);
CharWidth[0] = G->Width / 2; // a reasonable value for SPACE
ckey = G->Surface->format->colorkey;
ipr = G->Surface->w / G->Width;
SDL_LockSurface(G->Surface);
for (int y = 1; y < GlyphCount; ++y) {
sp = (const unsigned char *)G->Surface->pixels +
(y / ipr) * G->Surface->pitch * G->Height +
(y % ipr) * G->Width - 1;
gp = sp + G->Surface->pitch * G->Height;
// Bail out if no letters left
if (gp >= ((const unsigned char *)G->Surface->pixels +
G->Surface->pitch * G->GraphicHeight)) {
break;
}
while (sp < gp) {
lp = sp + G->Width;
for (; sp < lp; --lp) {
if (*lp != ckey && *lp != 7) {
if (lp - sp > CharWidth[y]) { // max width
CharWidth[y] = lp - sp;
}
}
}
sp += G->Surface->pitch;
}
}
SDL_UnlockSurface(G->Surface);
}
/**
** Make or retrieve a variant of the graphic, colorized for the
** specified CFontColor. This function is used for OpenGL only.
**
** @param fc Which color you want. This function saves the address
** of the CFontColor object and uses that for checking whether a
** suitably colorized variant already exists.
**
** @return The colorized graphic. The caller must not free it.
*/
CGraphic *CFontFamily::FontColorGraphic(CFontColor *fc)
{
// Only OpenGL needs color-specific textures.
Assert(UseOpenGL);
FontColorGraphicsType::iterator found
= this->FontColorGraphics.find(fc);
if (found != this->FontColorGraphics.end()) {
// already loaded
return found->second;
}
// The CGraphic we'll create will not have its own Surface;
// instead, it shares the Surface of this->G. To prevent
// CGraphic::Free from freeing the shared surface, we reset
// newg->Surface to NULL immediately after MakeTexture.
// We must do that even if MakeTexture throws std::bad_alloc.
// Use a destructor rather than try...catch, for better
// backtraces on uncaught exceptions.
struct CSurfaceSharingGraphicPtr: CGraphicPtr
{
~CSurfaceSharingGraphicPtr()
{
if (this->G) {
this->G->Surface = NULL;
}
}
};
CSurfaceSharingGraphicPtr newg;
newg.G = new CGraphic;
newg->Width = this->G->Width;
newg->Height = this->G->Height;
newg->NumFrames = this->G->NumFrames;
newg->GraphicWidth = this->G->GraphicWidth;
newg->GraphicHeight = this->G->GraphicHeight;
SDL_Surface *s = this->G->Surface;
SDL_LockSurface(s);
for (int j = 0; j < MaxFontColors; ++j) {
s->format->palette->colors[j] = fc->Colors[j];
}
SDL_UnlockSurface(s);
newg->Surface = s;
MakeTexture(newg);
newg->Surface = NULL;
this->FontColorGraphics.insert(
FontColorGraphicsType::value_type(fc, newg));
return newg.Detach();
}
/**
** Makes colorized variants of the graphic for all known CFontColor
** objects. This function is used for OpenGL only.
*/
void CFontFamily::MakeFontColorGraphics()
{
// Only OpenGL needs color-specific textures.
Assert(UseOpenGL);
for (int i = 0; i < (int)AllFontColors.size(); ++i) {
CFontColor *fc = AllFontColors[i];
this->FontColorGraphic(fc);
}
}
/**
** Frees all colorized variants of the graphic. This function is
** needed for OpenGL only, but is safe to call without OpenGL too.
*/
void CFontFamily::FreeFontColorGraphics()
{
// Clear the map regardless of whether the CFontColor
// objects still exist.
for (FontColorGraphicsType::iterator iter
= this->FontColorGraphics.begin();
iter != this->FontColorGraphics.end();
++iter) {
CGraphic::Free(iter->second);
}
this->FontColorGraphics.clear();
}
/**
** Load all fonts.
*/
void LoadFonts()
{
for (FontFamiliesType::iterator iter = FontFamilies.begin();
iter != FontFamilies.end(); ++iter) {
CFontFamily *fontFamily = iter->second;
CGraphic *g = fontFamily->G;
if (g) {
ShowLoadProgress("Fonts %s", g->File.c_str());
g->Load();
fontFamily->MeasureWidths();
if (UseOpenGL) {
fontFamily->MakeFontColorGraphics();
}
}
}
// TODO: remove this
SmallFont = CFont::Get("small");
GameFont = CFont::Get("game");
LargeFont = CFont::Get("large");
}
/**
** Free OpenGL fonts
*/
void FreeOpenGLFonts()
{
for (FontFamiliesType::iterator iter = FontFamilies.begin();
iter != FontFamilies.end(); ++iter) {
CFontFamily *fontFamily = iter->second;
fontFamily->FreeFontColorGraphics();
}
}
/**
** Reload OpenGL fonts
*/
void ReloadFonts()
{
for (FontFamiliesType::iterator iter = FontFamilies.begin();
iter != FontFamilies.end(); ++iter) {
CFontFamily *fontFamily = iter->second;
fontFamily->FreeFontColorGraphics();
if (fontFamily->G) {
fontFamily->MakeFontColorGraphics();
}
}
}
/**
** Create a new font
**
** @param ident Font identifier
** @param g Graphic (always consumes a reference)
**
** @return New font
*/
CFont *CFont::New(const std::string &ident, CGraphic *g)
{
// Make sure we'll call CGraphic::Free(g) on any exception.
CGraphicPtr gptr;
gptr.G = g;
FontFamiliesType::iterator found = FontFamilies.find(ident);
if (found != FontFamilies.end()) {
CFontFamily *fontFamily = found->second;
if (fontFamily->G != g) {
fontFamily->FreeFontColorGraphics();
}
swap(fontFamily->G, gptr);
return &fontFamily->MarkupFont;
} else {
CFontFamily *fontFamily = new CFontFamily(ident);
swap(fontFamily->G, gptr);
FontFamilies.insert(
FontFamiliesType::value_type(ident, fontFamily));
return &fontFamily->MarkupFont;
}
}
/**
** Get a font
**
** @param ident Font identifier
**
** @return The font
*/
CFont *CFont::Get(const std::string &ident)
{
FontFamiliesType::iterator found = FontFamilies.find(ident);
if (found != FontFamilies.end()) {
return &found->second->MarkupFont;
} else {
DebugPrint("font not found: %s" _C_ ident.c_str());
return NULL;
}
}
/**
** CFontColor constructor
*/
CFontColor::CFontColor(const std::string &ident)
{
Ident = ident;
memset(Colors, 0, sizeof(Colors));
}
/**
** CFontColor destructor
*/
CFontColor::~CFontColor()
{
}
/**
** Create a new font color
**
** @param ident Font color identifier
**
** @return New font color
*/
CFontColor *CFontColor::New(const std::string &ident)
{
CFontColor *fc = FontColors[ident];
if (fc) {
return fc;
} else {
fc = new CFontColor(ident);
FontColors[ident] = fc;
AllFontColors.push_back(fc);
return fc;
}
}
/**
** Get a font color
**
** @param ident Font color identifier
**
** @return The font color
*/
CFontColor *CFontColor::Get(const std::string &ident)
{
CFontColor *fc = FontColors[ident];
if (!fc) {
DebugPrint("font color not found: %s" _C_ ident.c_str());
}
return fc;
}
/**
** Clean up the font module.
*/
void CleanFonts()
{
while (FontFamilies.begin() != FontFamilies.end()) {
delete FontFamilies.begin()->second;
FontFamilies.erase(FontFamilies.begin());
}
for (int i = 0; i < (int)AllFontColors.size(); ++i) {
delete AllFontColors[i];
}
AllFontColors.clear();
FontColors.clear();
SmallFont = NULL;
GameFont = NULL;
LargeFont = NULL;
}
//@}
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