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// ____ _ __
// / __ )____ _____ | | / /___ ___________
// / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
// / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
// /_____/\____/____/ |__/|__/\__,_/_/ /____/
//
// A futuristic real-time strategy game.
// This file is part of Bos Wars.
//
/**@name png.cpp - The png graphic file loader. */
//
// (c) Copyright 1998-2010 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <png.h>
#include "stratagus.h"
#include "video.h"
#include "iolib.h"
#include "iocompat.h"
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** png read callback for CL-IO.
**
** @param png_ptr png struct pointer.
** @param data byte address to read to.
** @param length number of bytes to read.
*/
static void CL_png_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
CFile *f;
f = (CFile *)png_get_io_ptr(png_ptr);
check = (png_size_t)f->read(data,
(size_t)length);
if (check != length) {
png_error(png_ptr, "Read Error");
}
}
/**
** Load a png graphic file.
** Modified function from SDL_Image
**
** @param g graphic to load.
**
** @param headerOnly If true, load only the image header, not the pixels.
** Can be called again later to load the pixels too.
**
**
** @return 0 for success, -1 for error.
*/
int LoadGraphicPNG(CGraphic *g, bool headerOnly)
{
CFile fp;
SDL_Surface *volatile surface;
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width;
png_uint_32 height;
int bit_depth;
int color_type;
int interlace_type;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
SDL_Palette *palette;
png_bytep *volatile row_pointers;
int row;
volatile int ckey;
png_color_16 *transv;
char name[PATH_MAX];
int ret;
int channels;
ckey = -1;
ret = 0;
if (g->File.empty()) {
return -1;
}
name[0] = '\0';
LibraryFileName(g->File.c_str(), name, sizeof(name));
if (name[0] == '\0') {
return -1;
}
if (fp.open(name, CL_OPEN_READ) == -1) {
perror("Can't open file");
return -1;
}
/* Initialize the data we will clean up when we're done */
png_ptr = NULL; info_ptr = NULL; row_pointers = NULL; surface = NULL;
/* Create the PNG loading context structure */
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
if (png_ptr == NULL) {
fprintf(stderr, "Couldn't allocate memory for PNG file");
ret = -1;
goto done;
}
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fprintf(stderr, "Couldn't create image information for PNG file");
ret = -1;
goto done;
}
/* Set error handling if you are using setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in png_create_read_struct() earlier.
*/
if (setjmp(png_jmpbuf(png_ptr))) {
fprintf(stderr, "Error reading the PNG file.\n");
ret = -1;
goto done;
}
/* Set up the input control */
png_set_read_fn(png_ptr, &fp, CL_png_read_data);
/* Read PNG header info */
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
if (headerOnly) {
ret = 0;
g->GraphicWidth = width;
g->GraphicHeight = height;
goto done;
}
/* tell libpng to strip 16 bit/color files down to 8 bits/color */
png_set_strip_16(png_ptr) ;
/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
* byte into separate bytes (useful for paletted and grayscale images).
*/
png_set_packing(png_ptr);
/* scale greyscale values to the range 0..255 */
if (color_type == PNG_COLOR_TYPE_GRAY) {
png_set_expand(png_ptr);
}
/* For images with a single "transparent colour", set colour key;
if more than one index has transparency, or if partially transparent
entries exist, use full alpha channel */
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
int num_trans;
png_bytep trans;
png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans,
&transv);
if (color_type == PNG_COLOR_TYPE_PALETTE) {
/* Check if all tRNS entries are opaque except one */
int i;
int t;
t = -1;
for (i = 0; i < num_trans; ++i) {
if (trans[i] == 0) {
if (t >= 0) {
break;
}
t = i;
} else if (trans[i] != 255) {
break;
}
}
if (i == num_trans) {
/* exactly one transparent index */
ckey = t;
} else {
/* more than one transparent index, or translucency */
png_set_expand(png_ptr);
}
} else {
ckey = 0; /* actual value will be set later */
}
}
if (color_type == PNG_COLOR_TYPE_GRAY_ALPHA) {
png_set_gray_to_rgb(png_ptr);
}
png_read_update_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
channels = png_get_channels(png_ptr, info_ptr);
/* Allocate the SDL surface to hold the image */
Rmask = Gmask = Bmask = Amask = 0 ;
if (color_type != PNG_COLOR_TYPE_PALETTE) {
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
Amask = (channels == 4) ? 0xFF000000 : 0;
} else {
int s;
s = (channels == 4) ? 0 : 8;
Rmask = 0xFF000000 >> s;
Gmask = 0x00FF0000 >> s;
Bmask = 0x0000FF00 >> s;
Amask = 0x000000FF >> s;
}
}
surface = SDL_AllocSurface(SDL_SWSURFACE, width, height,
bit_depth * channels, Rmask, Gmask, Bmask, Amask);
if (surface == NULL) {
fprintf(stderr, "Out of memory");
goto done;
}
if (ckey != -1) {
if (color_type != PNG_COLOR_TYPE_PALETTE) {
/* FIXME: Should these be truncated or shifted down? */
ckey = SDL_MapRGB(surface->format,
(Uint8)transv->red,
(Uint8)transv->green,
(Uint8)transv->blue);
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, ckey);
}
/* Create the array of pointers to image data */
row_pointers = new png_bytep[height];
if (row_pointers == NULL) {
fprintf(stderr, "Out of memory");
SDL_FreeSurface(surface);
surface = NULL;
goto done;
}
for (row = 0; row < (int)height; ++row) {
row_pointers[row] = (png_bytep)
(Uint8 *)surface->pixels + row * surface->pitch;
}
/* Read the entire image in one go */
png_read_image(png_ptr, row_pointers);
/* read rest of file, get additional chunks in info_ptr - REQUIRED */
png_read_end(png_ptr, info_ptr);
/* Load the palette, if any */
palette = surface->format->palette;
if (palette) {
int num_palette;
png_colorp png_palette;
png_get_PLTE(png_ptr, info_ptr, &png_palette, &num_palette);
if (color_type == PNG_COLOR_TYPE_GRAY) {
palette->ncolors = 256;
for (int i = 0; i < 256; ++i) {
palette->colors[i].r = i;
palette->colors[i].g = i;
palette->colors[i].b = i;
}
} else if (num_palette > 0) {
palette->ncolors = num_palette;
for (int i = 0; i < num_palette; ++i) {
palette->colors[i].b = png_palette[i].blue;
palette->colors[i].g = png_palette[i].green;
palette->colors[i].r = png_palette[i].red;
}
}
}
g->Surface = surface;
g->GraphicWidth = surface->w;
g->GraphicHeight = surface->h;
done: /* Clean up and return */
png_destroy_read_struct(&png_ptr, info_ptr ? &info_ptr : (png_infopp)0,
(png_infopp)0);
if (row_pointers) {
delete[] row_pointers;
}
fp.close();
return ret;
}
/**
** Save a screenshot to a PNG file.
**
** @param name PNG filename to save.
*/
void SaveScreenshotPNG(const std::string &name)
{
FILE *fp;
png_structp png_ptr;
png_infop info_ptr;
int i;
int j;
fp = fopen(name.c_str(), "wb");
if (fp == NULL) {
return;
}
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fclose(fp);
return;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(fp);
png_destroy_write_struct(&png_ptr, NULL);
return;
}
if (setjmp(png_jmpbuf(png_ptr))) {
/* If we get here, we had a problem reading the file */
fclose(fp);
png_destroy_write_struct(&png_ptr, &info_ptr);
return;
}
/* set up the output control if you are using standard C streams */
png_init_io(png_ptr, fp);
png_set_IHDR(png_ptr, info_ptr, Video.Width, Video.Height, 8,
PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
Video.LockScreen();
png_write_info(png_ptr, info_ptr);
if (UseOpenGL) {
unsigned char *pixels = new unsigned char[Video.Width * Video.Height * 3];
if (!pixels) {
fprintf(stderr, "Out of memory\n");
exit(1);
}
glReadBuffer(GL_FRONT);
glReadPixels(0, 0, Video.Width, Video.Height, GL_RGB, GL_UNSIGNED_BYTE,
pixels);
for (i = 0; i < Video.Height; ++i) {
png_write_row(png_ptr, pixels + (Video.Height - 1 - i) * Video.Width * 3);
}
delete[] pixels;
} else {
unsigned char *row = new unsigned char[Video.Width * 3];
SDL_PixelFormat *fmt = TheScreen->format;
for (i = 0; i < Video.Height; ++i) {
switch (Video.Depth) {
case 15:
case 16: {
Uint16 c;
for (j = 0; j < Video.Width; ++j) {
c = ((Uint16 *)TheScreen->pixels)[j + i * Video.Width];
row[j * 3 + 0] = ((c & fmt->Rmask) >> fmt->Rshift) << fmt->Rloss;
row[j * 3 + 1] = ((c & fmt->Gmask) >> fmt->Gshift) << fmt->Gloss;
row[j * 3 + 2] = ((c & fmt->Bmask) >> fmt->Bshift) << fmt->Bloss;
}
break;
}
case 24: {
char *c;
c = (char *)TheScreen->pixels + i * Video.Width * 3;
memcpy(row, c, Video.Width * 3);
break;
}
case 32: {
Uint32 c;
for (j = 0; j < Video.Width; ++j) {
c = ((Uint32 *)TheScreen->pixels)[j + i * Video.Width];
row[j * 3 + 0] = ((c & fmt->Rmask) >> fmt->Rshift);
row[j * 3 + 1] = ((c & fmt->Gmask) >> fmt->Gshift);
row[j * 3 + 2] = ((c & fmt->Bmask) >> fmt->Bshift);
}
break;
}
}
png_write_row(png_ptr, row);
}
delete[] row;
}
png_write_end(png_ptr, info_ptr);
Video.UnlockScreen();
/* clean up after the write, and free any memory allocated */
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
}
//@}
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