1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468
|
-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- Stratagus Map Setup
-- File generated by the stratagus builtin editor.
-- Copyright 2007 Invasion Team
-- File licensed under the GNU GPL version 2.
-- player configuration
Players[0]:SetStartView(0, 0)
Players[0].MagmaStored = 2000
Players[0].EnergyStored = 1000
Players[0].AiName = "ai-default"
Players[1]:SetStartView(63, 63)
Players[1].MagmaStored = 2000
Players[1].EnergyStored = 1000
Players[1].AiName = "ai-default"
Players[2]:SetStartView(0, 0)
Players[2].MagmaStored = 2000
Players[2].EnergyStored = 1000
Players[2].AiName = "ai-default"
Players[3]:SetStartView(0, 0)
Players[3].MagmaStored = 2000
Players[3].EnergyStored = 1000
Players[3].AiName = "ai-default"
Players[4]:SetStartView(0, 0)
Players[4].MagmaStored = 2000
Players[4].EnergyStored = 1000
Players[4].AiName = "ai-default"
Players[5]:SetStartView(0, 0)
Players[5].MagmaStored = 2000
Players[5].EnergyStored = 1000
Players[5].AiName = "ai-default"
Players[6]:SetStartView(0, 0)
Players[6].MagmaStored = 2000
Players[6].EnergyStored = 1000
Players[6].AiName = "ai-default"
Players[7]:SetStartView(0, 0)
Players[7].MagmaStored = 2000
Players[7].EnergyStored = 1000
Players[7].AiName = "ai-default"
-- patches
Load(GetCurrentLuaPath() .. "/patch.lua")
for i=0,3 do
for j=0,3 do
patch("battlefield.map", i*16, j*16)
end
end
-- place units
CreateUnit("unit-vault", 0, {3, 17})
CreateUnit("unit-vault", 1, {54, 17})
CreateUnit("unit-hotspot", PlayerNumNeutral, {6, 30})
CreateUnit("unit-hotspot", PlayerNumNeutral, {57, 29})
CreateUnit("unit-hotspot", PlayerNumNeutral, {23, 31})
CreateUnit("unit-hotspot", PlayerNumNeutral, {44, 28})
CreateUnit("unit-hotspot", PlayerNumNeutral, {34, 31})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {15, 34})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {29, 28})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {41, 34})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {51, 27})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {6, 34})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {14, 28})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {25, 35})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 35})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {43, 25})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {52, 33})
CreateUnit("unit-hotspot", PlayerNumNeutral, {31, 3})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {31, 9})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {26, 4})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {36, 3})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {28, 61})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 55})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {38, 60})
CreateUnit("unit-hotspot", PlayerNumNeutral, {33, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {54, 2})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 4})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 4})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 4})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {54, 0})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 2})
CreateUnit("unit-tree", PlayerNumNeutral, {60, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {15, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 2})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 1})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 3})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {20, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 38})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 40})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 40})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 35})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 38})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 40})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 42})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 42})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 42})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 41})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {16, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {20, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {19, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 1})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 3})
CreateUnit("unit-tree", PlayerNumNeutral, {6, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {14, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {5, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {20, 1})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 6})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {16, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {13, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 11})
CreateUnit("unit-tree03", PlayerNumNeutral, {22, 9})
CreateUnit("unit-tree03", PlayerNumNeutral, {23, 9})
CreateUnit("unit-tree03", PlayerNumNeutral, {23, 10})
CreateUnit("unit-tree03", PlayerNumNeutral, {24, 12})
CreateUnit("unit-tree03", PlayerNumNeutral, {25, 13})
CreateUnit("unit-tree03", PlayerNumNeutral, {21, 8})
CreateUnit("unit-tree03", PlayerNumNeutral, {29, 12})
CreateUnit("unit-tree03", PlayerNumNeutral, {40, 14})
CreateUnit("unit-tree03", PlayerNumNeutral, {37, 11})
CreateUnit("unit-tree03", PlayerNumNeutral, {18, 2})
CreateUnit("unit-tree04", PlayerNumNeutral, {20, 12})
CreateUnit("unit-tree04", PlayerNumNeutral, {23, 16})
CreateUnit("unit-tree04", PlayerNumNeutral, {23, 12})
CreateUnit("unit-tree04", PlayerNumNeutral, {26, 17})
CreateUnit("unit-tree04", PlayerNumNeutral, {20, 15})
CreateUnit("unit-tree04", PlayerNumNeutral, {43, 14})
CreateUnit("unit-tree04", PlayerNumNeutral, {43, 15})
CreateUnit("unit-tree04", PlayerNumNeutral, {42, 19})
CreateUnit("unit-tree04", PlayerNumNeutral, {41, 19})
CreateUnit("unit-tree04", PlayerNumNeutral, {40, 20})
CreateUnit("unit-tree04", PlayerNumNeutral, {39, 19})
CreateUnit("unit-tree04", PlayerNumNeutral, {37, 25})
CreateUnit("unit-tree04", PlayerNumNeutral, {25, 20})
CreateUnit("unit-tree03", PlayerNumNeutral, {27, 29})
CreateUnit("unit-tree03", PlayerNumNeutral, {28, 26})
CreateUnit("unit-tree02", PlayerNumNeutral, {29, 27})
CreateUnit("unit-tree02", PlayerNumNeutral, {36, 56})
CreateUnit("unit-tree02", PlayerNumNeutral, {36, 7})
CreateUnit("unit-tree02", PlayerNumNeutral, {55, 43})
CreateUnit("unit-tree02", PlayerNumNeutral, {8, 45})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {7, 55})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {58, 53})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {11, 6})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {56, 8})
CreateUnit("unit-powerplant", 0, {2, 7})
CreateUnit("unit-powerplant", 1, {60, 9})
CreateUnit("unit-engineer", 0, {7, 23})
CreateUnit("unit-engineer", 0, {9, 21})
CreateUnit("unit-engineer", 1, {53, 22})
CreateUnit("unit-engineer", 1, {56, 24})
CreateUnit("unit-assault", 1, {51, 22})
CreateUnit("unit-assault", 1, {53, 24})
CreateUnit("unit-assault", 0, {6, 25})
CreateUnit("unit-assault", 0, {10, 23})
CreateUnit("unit-nukepowerplant", 1, {4, 48})
CreateUnit("unit-nukepowerplant", 0, {55, 46})
CreateUnit("unit-cam", 0, {15, 30})
CreateUnit("unit-cam", 1, {51, 30})
CreateUnit("unit-rock-2", PlayerNumNeutral, {16, 40})
CreateUnit("unit-rock-2", PlayerNumNeutral, {17, 52})
CreateUnit("unit-rock-2", PlayerNumNeutral, {15, 62})
CreateUnit("unit-rock-2", PlayerNumNeutral, {35, 58})
CreateUnit("unit-rock-2", PlayerNumNeutral, {56, 58})
CreateUnit("unit-rock-2", PlayerNumNeutral, {49, 40})
CreateUnit("unit-rock-2", PlayerNumNeutral, {47, 15})
CreateUnit("unit-rock-2", PlayerNumNeutral, {48, 24})
CreateUnit("unit-rock-2", PlayerNumNeutral, {39, 8})
CreateUnit("unit-rock-2", PlayerNumNeutral, {26, 8})
CreateUnit("unit-rock-2", PlayerNumNeutral, {18, 13})
CreateUnit("unit-rock-3", PlayerNumNeutral, {62, 15})
CreateUnit("unit-rock-3", PlayerNumNeutral, {53, 5})
CreateUnit("unit-rock-3", PlayerNumNeutral, {16, 3})
CreateUnit("unit-rock-3", PlayerNumNeutral, {1, 12})
CreateUnit("unit-rock-5", PlayerNumNeutral, {11, 30})
CreateUnit("unit-rock-5", PlayerNumNeutral, {19, 28})
CreateUnit("unit-rock-5", PlayerNumNeutral, {41, 27})
CreateUnit("unit-rock-5", PlayerNumNeutral, {46, 33})
CreateUnit("unit-rock-5", PlayerNumNeutral, {32, 7})
CreateUnit("unit-rock-5", PlayerNumNeutral, {22, 35})
CreateUnit("unit-tree03", PlayerNumNeutral, {40, 23})
CreateUnit("unit-tree03", PlayerNumNeutral, {56, 11})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 9})
CreateUnit("unit-tree03", PlayerNumNeutral, {59, 3})
CreateUnit("unit-tree03", PlayerNumNeutral, {62, 25})
CreateUnit("unit-tree03", PlayerNumNeutral, {42, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {19, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {13, 35})
CreateUnit("unit-tree", PlayerNumNeutral, {8, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {7, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {8, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {9, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {9, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {19, 36})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 41})
CreateUnit("unit-tree", PlayerNumNeutral, {56, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {56, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {62, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {63, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {61, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {62, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {56, 35})
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