1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424
|
-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- Stratagus Map Setup
-- File generated by the stratagus builtin editor.
-- Copyright 2007 Invasion Team
-- File licensed under the GNU GPL version 2.
-- player configuration
Players[0]:SetStartView(23, 39)
Players[0].MagmaStored = 0
Players[0].EnergyStored = 0
Players[0].AiName = "ai-default"
Players[1]:SetStartView(60, 3)
Players[1].MagmaStored = 1000
Players[1].EnergyStored = 1200
Players[1].AiName = "ai-default"
Players[2]:SetStartView(0, 0)
Players[2].MagmaStored = 1000
Players[2].EnergyStored = 1200
Players[2].AiName = "ai-default"
Players[3]:SetStartView(0, 0)
Players[3].MagmaStored = 2000
Players[3].EnergyStored = 1000
Players[3].AiName = "ai-default"
Players[4]:SetStartView(0, 0)
Players[4].MagmaStored = 2000
Players[4].EnergyStored = 1000
Players[4].AiName = "ai-default"
Players[5]:SetStartView(0, 0)
Players[5].MagmaStored = 2000
Players[5].EnergyStored = 1000
Players[5].AiName = "ai-default"
Players[6]:SetStartView(0, 0)
Players[6].MagmaStored = 2000
Players[6].EnergyStored = 1000
Players[6].AiName = "ai-default"
Players[7]:SetStartView(0, 0)
Players[7].MagmaStored = 2000
Players[7].EnergyStored = 1000
Players[7].AiName = "ai-default"
-- patches
patch("plain16", 0, 0)
patch("smallWetPlain", 0, 0)
patch("smallWetPlain", 8, 1)
patch("smallWetPlain", 5, 9)
patch("plain16", 16, 0)
patch("plain16", 32, 0)
patch("plain16", 48, 0)
patch("plain16", 0, 16)
patch("lake", 16, 16)
patch("greenMountain", 32, 16)
patch("plain16", 48, 16)
patch("plain16", 0, 32)
patch("plain16", 16, 32)
patch("smallWetPlain", 24, 32)
patch("dirtyPlain3", 16, 40)
patch("lake", 32, 32)
patch("plain16", 48, 32)
patch("plain16", 0, 48)
patch("dirtyPlain3", 0, 56)
patch("dirtyPlain2", 8, 56)
patch("dirtyPlain", 0, 48)
patch("plain16", 16, 48)
patch("plain16", 32, 48)
patch("plain16", 48, 48)
--allow
-- place units
CreateUnit("unit-morel-2", PlayerNumNeutral, {8, 5})
CreateUnit("unit-morel-1", PlayerNumNeutral, {11, 13})
CreateUnit("unit-morel-4", PlayerNumNeutral, {8, 11})
CreateUnit("unit-morel-4", PlayerNumNeutral, {2, 6})
CreateUnit("unit-morel-4", PlayerNumNeutral, {2, 3})
CreateUnit("unit-morel-7", PlayerNumNeutral, {4, 5})
CreateUnit("unit-morel-7", PlayerNumNeutral, {5, 11})
CreateUnit("unit-morel-7", PlayerNumNeutral, {13, 5})
CreateUnit("unit-morel-4", PlayerNumNeutral, {4, 11})
CreateUnit("unit-morel-4", PlayerNumNeutral, {6, 9})
CreateUnit("unit-morel-4", PlayerNumNeutral, {5, 6})
CreateUnit("unit-morel-4", PlayerNumNeutral, {6, 4})
CreateUnit("unit-morel-4", PlayerNumNeutral, {4, 2})
CreateUnit("unit-morel-4", PlayerNumNeutral, {10, 2})
CreateUnit("unit-morel-4", PlayerNumNeutral, {14, 2})
CreateUnit("unit-morel-4", PlayerNumNeutral, {14, 3})
CreateUnit("unit-morel-4", PlayerNumNeutral, {14, 7})
CreateUnit("unit-morel-5", PlayerNumNeutral, {14, 11})
CreateUnit("unit-morel-6", PlayerNumNeutral, {12, 9})
CreateUnit("unit-morel-6", PlayerNumNeutral, {9, 7})
CreateUnit("unit-morel-6", PlayerNumNeutral, {2, 11})
CreateUnit("unit-morel-6", PlayerNumNeutral, {3, 14})
CreateUnit("unit-rock-5", PlayerNumNeutral, {8, 9})
CreateUnit("unit-morel-6", PlayerNumNeutral, {5, 14})
CreateUnit("unit-morel-6", PlayerNumNeutral, {14, 14})
CreateUnit("unit-morel-6", PlayerNumNeutral, {16, 8})
CreateUnit("unit-morel-6", PlayerNumNeutral, {4, 8})
CreateUnit("unit-antharus", PlayerNumNeutral, {10, 8})
CreateUnit("unit-antharus", PlayerNumNeutral, {11, 4})
CreateUnit("unit-antharus", PlayerNumNeutral, {7, 14})
CreateUnit("unit-antharus", PlayerNumNeutral, {3, 17})
CreateUnit("unit-morel-4", PlayerNumNeutral, {5, 19})
CreateUnit("unit-morel-4", PlayerNumNeutral, {10, 17})
CreateUnit("unit-rock-1", PlayerNumNeutral, {16, 12})
CreateUnit("unit-rock-1", PlayerNumNeutral, {12, 16})
CreateUnit("unit-rock-1", PlayerNumNeutral, {7, 17})
CreateUnit("unit-rock-1", PlayerNumNeutral, {1, 9})
CreateUnit("unit-rock-5", PlayerNumNeutral, {7, 13})
CreateUnit("unit-rock-2", PlayerNumNeutral, {1, 13})
CreateUnit("unit-rock-2", PlayerNumNeutral, {10, 11})
CreateUnit("unit-rock-2", PlayerNumNeutral, {7, 8})
CreateUnit("unit-rock-3", PlayerNumNeutral, {13, 13})
CreateUnit("unit-rock-3", PlayerNumNeutral, {12, 7})
CreateUnit("unit-rock-3", PlayerNumNeutral, {8, 2})
CreateUnit("unit-rock-3", PlayerNumNeutral, {12, 0})
CreateUnit("unit-rock-3", PlayerNumNeutral, {6, 0})
CreateUnit("unit-rock-3", PlayerNumNeutral, {1, 1})
CreateUnit("unit-rock-3", PlayerNumNeutral, {0, 5})
CreateUnit("unit-rock-5", PlayerNumNeutral, {15, 10})
CreateUnit("unit-rock-5", PlayerNumNeutral, {16, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {59, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {54, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {54, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {57, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {55, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {54, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {53, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {52, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {61, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {54, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 42})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 41})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 40})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 38})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 37})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 36})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 35})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {44, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {45, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {47, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 35})
CreateUnit("unit-tree02", PlayerNumNeutral, {51, 32})
CreateUnit("unit-tree02", PlayerNumNeutral, {51, 33})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 34})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 35})
CreateUnit("unit-tree02", PlayerNumNeutral, {53, 37})
CreateUnit("unit-tree02", PlayerNumNeutral, {53, 38})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 38})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 39})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 41})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 42})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 43})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 44})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 45})
CreateUnit("unit-tree02", PlayerNumNeutral, {52, 47})
CreateUnit("unit-tree02", PlayerNumNeutral, {55, 42})
CreateUnit("unit-tree02", PlayerNumNeutral, {55, 43})
CreateUnit("unit-tree02", PlayerNumNeutral, {48, 46})
CreateUnit("unit-tree02", PlayerNumNeutral, {48, 47})
CreateUnit("unit-tree02", PlayerNumNeutral, {46, 49})
CreateUnit("unit-tree02", PlayerNumNeutral, {46, 50})
CreateUnit("unit-tree02", PlayerNumNeutral, {55, 48})
CreateUnit("unit-tree02", PlayerNumNeutral, {51, 51})
CreateUnit("unit-tree02", PlayerNumNeutral, {48, 44})
CreateUnit("unit-tree02", PlayerNumNeutral, {46, 42})
CreateUnit("unit-tree02", PlayerNumNeutral, {50, 40})
CreateUnit("unit-tree02", PlayerNumNeutral, {50, 41})
CreateUnit("unit-tree02", PlayerNumNeutral, {51, 45})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 44})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 42})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 42})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 43})
CreateUnit("unit-tree03", PlayerNumNeutral, {41, 46})
CreateUnit("unit-tree03", PlayerNumNeutral, {41, 47})
CreateUnit("unit-tree03", PlayerNumNeutral, {41, 48})
CreateUnit("unit-tree03", PlayerNumNeutral, {41, 50})
CreateUnit("unit-tree03", PlayerNumNeutral, {42, 50})
CreateUnit("unit-tree03", PlayerNumNeutral, {44, 44})
CreateUnit("unit-tree03", PlayerNumNeutral, {45, 44})
CreateUnit("unit-tree03", PlayerNumNeutral, {46, 44})
CreateUnit("unit-tree03", PlayerNumNeutral, {45, 49})
CreateUnit("unit-tree03", PlayerNumNeutral, {45, 50})
CreateUnit("unit-tree03", PlayerNumNeutral, {44, 50})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 40})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 39})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 36})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 37})
CreateUnit("unit-tree03", PlayerNumNeutral, {52, 37})
CreateUnit("unit-tree03", PlayerNumNeutral, {53, 35})
CreateUnit("unit-tree03", PlayerNumNeutral, {53, 34})
CreateUnit("unit-tree03", PlayerNumNeutral, {52, 32})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 31})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 30})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 30})
CreateUnit("unit-tree03", PlayerNumNeutral, {48, 30})
CreateUnit("unit-tree03", PlayerNumNeutral, {44, 34})
CreateUnit("unit-tree03", PlayerNumNeutral, {45, 34})
CreateUnit("unit-tree03", PlayerNumNeutral, {53, 26})
CreateUnit("unit-tree03", PlayerNumNeutral, {52, 22})
CreateUnit("unit-tree03", PlayerNumNeutral, {52, 23})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 26})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 27})
CreateUnit("unit-tree03", PlayerNumNeutral, {52, 27})
CreateUnit("unit-tree03", PlayerNumNeutral, {53, 28})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 28})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 29})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 29})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 29})
CreateUnit("unit-tree03", PlayerNumNeutral, {58, 51})
CreateUnit("unit-tree03", PlayerNumNeutral, {54, 54})
CreateUnit("unit-tree03", PlayerNumNeutral, {53, 54})
CreateUnit("unit-tree03", PlayerNumNeutral, {51, 54})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 54})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 55})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 55})
CreateUnit("unit-tree03", PlayerNumNeutral, {48, 55})
CreateUnit("unit-tree03", PlayerNumNeutral, {47, 54})
CreateUnit("unit-tree03", PlayerNumNeutral, {47, 53})
CreateUnit("unit-tree03", PlayerNumNeutral, {46, 53})
CreateUnit("unit-tree03", PlayerNumNeutral, {45, 53})
CreateUnit("unit-tree03", PlayerNumNeutral, {46, 54})
CreateUnit("unit-tree03", PlayerNumNeutral, {49, 56})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 56})
CreateUnit("unit-tree03", PlayerNumNeutral, {54, 53})
CreateUnit("unit-tree03", PlayerNumNeutral, {54, 55})
CreateUnit("unit-tree03", PlayerNumNeutral, {52, 57})
CreateUnit("unit-tree03", PlayerNumNeutral, {56, 53})
CreateUnit("unit-tree03", PlayerNumNeutral, {15, 30})
CreateUnit("unit-tree03", PlayerNumNeutral, {18, 30})
CreateUnit("unit-tree03", PlayerNumNeutral, {16, 27})
CreateUnit("unit-tree03", PlayerNumNeutral, {32, 43})
CreateUnit("unit-tree03", PlayerNumNeutral, {27, 28})
CreateUnit("unit-tree02", PlayerNumNeutral, {24, 30})
CreateUnit("unit-tree04", PlayerNumNeutral, {31, 31})
CreateUnit("unit-tree04", PlayerNumNeutral, {35, 49})
CreateUnit("unit-tree04", PlayerNumNeutral, {20, 40})
CreateUnit("unit-tree04", PlayerNumNeutral, {6, 37})
CreateUnit("unit-tree04", PlayerNumNeutral, {10, 43})
CreateUnit("unit-tree04", PlayerNumNeutral, {4, 29})
CreateUnit("unit-tree04", PlayerNumNeutral, {34, 4})
CreateUnit("unit-tree04", PlayerNumNeutral, {27, 8})
CreateUnit("unit-tree04", PlayerNumNeutral, {50, 8})
CreateUnit("unit-tree04", PlayerNumNeutral, {59, 18})
CreateUnit("unit-tree04", PlayerNumNeutral, {61, 35})
CreateUnit("unit-tree04", PlayerNumNeutral, {58, 30})
CreateUnit("unit-tree04", PlayerNumNeutral, {58, 31})
CreateUnit("unit-tree04", PlayerNumNeutral, {62, 42})
CreateUnit("unit-tree04", PlayerNumNeutral, {36, 56})
CreateUnit("unit-tree04", PlayerNumNeutral, {22, 54})
CreateUnit("unit-tree04", PlayerNumNeutral, {6, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {17, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {6, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {5, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {4, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {15, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {15, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {10, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {7, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {5, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {4, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 43})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {4, 43})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 35})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 36})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 38})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 35})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {0, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {4, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 55})
CreateUnit("unit-rock-2", PlayerNumNeutral, {31, 52})
CreateUnit("unit-rock-1", PlayerNumNeutral, {26, 60})
CreateUnit("unit-rock-2", PlayerNumNeutral, {7, 38})
CreateUnit("unit-rock-2", PlayerNumNeutral, {9, 32})
CreateUnit("unit-rock-2", PlayerNumNeutral, {20, 30})
CreateUnit("unit-rock-2", PlayerNumNeutral, {10, 46})
CreateUnit("unit-tree02", PlayerNumNeutral, {29, 37})
CreateUnit("unit-tree03", PlayerNumNeutral, {46, 15})
CreateUnit("unit-tree03", PlayerNumNeutral, {48, 16})
CreateUnit("unit-tree03", PlayerNumNeutral, {48, 17})
CreateUnit("unit-tree03", PlayerNumNeutral, {42, 17})
CreateUnit("unit-tree03", PlayerNumNeutral, {45, 11})
CreateUnit("unit-tree03", PlayerNumNeutral, {50, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {46, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {48, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {52, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {52, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {53, 13})
CreateUnit("unit-tree04", PlayerNumNeutral, {44, 13})
CreateUnit("unit-tree04", PlayerNumNeutral, {42, 16})
CreateUnit("unit-tree04", PlayerNumNeutral, {41, 17})
CreateUnit("unit-tree04", PlayerNumNeutral, {40, 16})
CreateUnit("unit-tree04", PlayerNumNeutral, {39, 15})
CreateUnit("unit-tree04", PlayerNumNeutral, {39, 14})
CreateUnit("unit-tree04", PlayerNumNeutral, {38, 18})
CreateUnit("unit-tree04", PlayerNumNeutral, {39, 18})
CreateUnit("unit-tree04", PlayerNumNeutral, {49, 18})
CreateUnit("unit-tree04", PlayerNumNeutral, {47, 12})
CreateUnit("unit-tree04", PlayerNumNeutral, {47, 13})
CreateUnit("unit-tree04", PlayerNumNeutral, {51, 14})
CreateUnit("unit-tree04", PlayerNumNeutral, {52, 14})
CreateUnit("unit-tree04", PlayerNumNeutral, {45, 13})
CreateUnit("unit-hotspot", PlayerNumNeutral, {34, 29})
CreateUnit("unit-hotspot", PlayerNumNeutral, {26, 50})
|