1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372
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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- Stratagus Map Setup
-- File generated by the stratagus builtin editor.
-- Copyright 2007 Invasion Team
-- File licensed under the GNU GPL version 2.
-- player configuration
Players[0]:SetStartView(19, 19)
Players[0].EnergyStored = 1000
Players[0].MagmaStored = 2000
Players[0].AiName = "ai-default"
Players[1]:SetStartView(43, 48)
Players[1].EnergyStored = 1000
Players[1].MagmaStored = 2000
Players[1].AiName = "ai-default"
Players[2]:SetStartView(0, 0)
Players[2].EnergyStored = 1000
Players[2].MagmaStored = 2000
Players[2].AiName = "ai-default"
Players[3]:SetStartView(0, 0)
Players[3].EnergyStored = 1000
Players[3].MagmaStored = 2000
Players[3].AiName = "ai-default"
Players[4]:SetStartView(0, 0)
Players[4].EnergyStored = 1000
Players[4].MagmaStored = 2000
Players[4].AiName = "ai-default"
Players[5]:SetStartView(0, 0)
Players[5].EnergyStored = 1000
Players[5].MagmaStored = 2000
Players[5].AiName = "ai-default"
Players[6]:SetStartView(0, 0)
Players[6].EnergyStored = 1000
Players[6].MagmaStored = 2000
Players[6].AiName = "ai-default"
Players[7]:SetStartView(0, 0)
Players[7].EnergyStored = 1000
Players[7].MagmaStored = 2000
Players[7].AiName = "ai-default"
-- patches
Load(GetCurrentLuaPath() .. "/patch.lua")
patch("river.map", 0, 0)
-- place units
CreateUnit("unit-engineer", 1, {57, 51})
CreateUnit("unit-engineer", 1, {56, 50})
CreateUnit("unit-engineer", 0, {10, 7})
CreateUnit("unit-engineer", 1, {56, 52})
CreateUnit("unit-engineer", 0, {11, 8})
CreateUnit("unit-engineer", 0, {10, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 33})
CreateUnit("unit-harvester", 1, {54, 61})
CreateUnit("unit-harvester", 0, {7, 9})
CreateUnit("unit-camp", 0, {20, 11})
CreateUnit("unit-radar", 0, {15, 18})
CreateUnit("unit-vfac", 1, {52, 28})
CreateUnit("unit-radar", 1, {47, 52})
CreateUnit("unit-vault", 1, {36, 41})
CreateUnit("unit-camp", 1, {37, 55})
CreateUnit("unit-vault", 0, {17, 19})
CreateUnit("unit-vfac", 0, {2, 24})
CreateUnit("unit-buggy", 1, {46, 43})
CreateUnit("unit-buggy", 0, {17, 29})
CreateUnit("unit-rock-5", PlayerNumNeutral, {30, 24})
CreateUnit("unit-rock-5", PlayerNumNeutral, {30, 40})
CreateUnit("unit-rock-5", PlayerNumNeutral, {46, 24})
CreateUnit("unit-rock-5", PlayerNumNeutral, {14, 56})
CreateUnit("unit-rock-5", PlayerNumNeutral, {46, 8})
CreateUnit("unit-rock-5", PlayerNumNeutral, {14, 40})
CreateUnit("unit-tree", PlayerNumNeutral, {10, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {13, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {10, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {10, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {10, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {17, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {17, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {17, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {15, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {10, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 33})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 34})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 35})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 36})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 36})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 37})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {58, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {49, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {50, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 50})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {51, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 15})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 1})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 2})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 3})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 4})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 3})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 4})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {15, 37})
CreateUnit("unit-tree", PlayerNumNeutral, {14, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {11, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 41})
CreateUnit("unit-tree", PlayerNumNeutral, {12, 43})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 4})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 5})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 7})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 8})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 51})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 52})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 58})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 62})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 53})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 57})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 59})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {20, 61})
CreateUnit("unit-tree", PlayerNumNeutral, {20, 60})
CreateUnit("unit-tree", PlayerNumNeutral, {20, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {21, 54})
CreateUnit("unit-tree", PlayerNumNeutral, {22, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {23, 55})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 56})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {24, 63})
CreateUnit("unit-tree", PlayerNumNeutral, {6, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {7, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {8, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {9, 39})
CreateUnit("unit-tree", PlayerNumNeutral, {9, 40})
CreateUnit("unit-tree", PlayerNumNeutral, {9, 41})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 43})
CreateUnit("unit-tree", PlayerNumNeutral, {1, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 44})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 45})
CreateUnit("unit-tree", PlayerNumNeutral, {2, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 46})
CreateUnit("unit-tree", PlayerNumNeutral, {3, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {4, 47})
CreateUnit("unit-tree", PlayerNumNeutral, {4, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {5, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {6, 48})
CreateUnit("unit-tree", PlayerNumNeutral, {6, 49})
CreateUnit("unit-tree", PlayerNumNeutral, {25, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {26, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {27, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 11})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 10})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 9})
CreateUnit("unit-tree", PlayerNumNeutral, {57, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {57, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {56, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {56, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {55, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {55, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {55, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {57, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {28, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {42, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {43, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 27})
CreateUnit("unit-tree", PlayerNumNeutral, {41, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 29})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 28})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 26})
CreateUnit("unit-tree", PlayerNumNeutral, {29, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {36, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 20})
CreateUnit("unit-tree", PlayerNumNeutral, {33, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 21})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 25})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 22})
CreateUnit("unit-tree", PlayerNumNeutral, {30, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 23})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 24})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 19})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 13})
CreateUnit("unit-tree", PlayerNumNeutral, {37, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {40, 14})
CreateUnit("unit-tree", PlayerNumNeutral, {34, 30})
CreateUnit("unit-tree", PlayerNumNeutral, {35, 31})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {39, 12})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 17})
CreateUnit("unit-tree", PlayerNumNeutral, {31, 18})
CreateUnit("unit-tree", PlayerNumNeutral, {32, 16})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 32})
CreateUnit("unit-tree", PlayerNumNeutral, {38, 33})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {10, 22})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {46, 45})
CreateUnit("unit-hotspot", PlayerNumNeutral, {57, 4})
CreateUnit("unit-hotspot", PlayerNumNeutral, {5, 61})
CreateUnit("unit-engineer", 1, {8, 60})
CreateUnit("unit-engineer", 0, {56, 8})
CreateUnit("unit-hotspot", PlayerNumNeutral, {27, 32})
CreateUnit("unit-hotspot", PlayerNumNeutral, {33, 34})
CreateUnit("unit-hotspot", PlayerNumNeutral, {23, 38})
CreateUnit("unit-hotspot", PlayerNumNeutral, {28, 42})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {20, 32})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 41})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {4, 31})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {54, 37})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {2, 50})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {62, 8})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 8})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 54})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {60, 55})
CreateUnit("unit-weakhotspot", PlayerNumNeutral, {3, 4})
|