1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256
|
-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- boswars.lua - Main configuration file of Bos Wars.
--
-- (c) Copyright 1998-2007 by Crestez Leonard and Francois Beerten
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
if (CompileFeature("DEBUG")) then
DebugPrint = print
else
function DebugPrint(x) end
end
DebugPrint("Bos Wars default config file loading ...\n")
-------------------------------------------------------------------------------
-- Config-Part
-------------------------------------------------------------------------------
-- Enter your default title screen.
SetTitleScreens({
Image = "intro/logo_boswars.png",
StretchImage = false,
--Image = "intro/boswars_intro.ogg",
})
-------------------------------------------------------------------------------
-- Music play list - Insert your titles here
-------------------------------------------------------------------------------
playlist = {}
local musiclist = ListFilesInDirectory("music/")
for i,f in ipairs(musiclist) do
if(string.find(f, ".ogg$") or string.find(f, ".wav$") or string.find(f, ".mp3$")) then
DebugPrint("Added music file:" .. f)
playlist[i] = f
end
end
Preference.ShowSightRange = false
Preference.ShowAttackRange = false
Preference.ShowReactionRange = false
Preference.ShowOrders = 2
-- Charge and Health sprites
DefineSprites({Name = "sprite-charge", File = "general/mana2.png",
Offset = {0, -1}, Size = {31, 4}})
DefineSprites({Name = "sprite-health", File = "general/health2.png",
Offset = {0, -4}, Size = {31, 4}})
-- HealthDot
DefineDecorations({Index = "HitPoints", HideNeutral = true, CenterX = true,
OffsetPercent = {50, 100}, Method = {"sprite", {"sprite-health"}},
ShowWhenMax = false})
-- ChargeDot
DefineDecorations({Index = "Charge", HideNeutral = true, CenterX = true,
OffsetPercent = {50, 100},Method = {"sprite", {"sprite-charge"}},
ShowWhenMax = false})
DefineDecorations({Index = "Transport", HideNeutral = true, CenterX = true,
OffsetPercent = {50, 100},Method = {"sprite", {"sprite-charge"}},
ShowWhenMax = false})
DefineDecorations({Index = "Training", HideNeutral = true, CenterX = true,
OffsetPercent = {50, 100},Method = {"sprite", {"sprite-charge"}},
ShowWhenMax = false})
-------------------------------------------------------------------------------
-- Game modification
-------------------------------------------------------------------------------
-- Fighters move by default.
RightButtonMoves();
-- Set the name of the missile to use when clicking (move order)
SetClickMissile("missile-green-cross")
-- Set the name of the missile to use when displaying damage
SetDamageMissile("missile-hit")
-- Enable stopping scrolling on mouse leave.
SetLeaveStops(true)
-- Enable mouse and keyboard scrolling.
SetMouseScroll(true)
SetKeyScroll(true)
SetMouseScrollSpeedDefault(4)
SetMouseScrollSpeedControl(15)
SetDoubleClickDelay(300)
SetHoldClickDelay(1000)
-- Enable minimap terrain by default.
SetMinimapTerrain(true)
-- Use OpenGL texture compression if supported
UseGLTextureCompression = false
-------------------------------------------------------------------------------
-- Define default resources
-------------------------------------------------------------------------------
DefineDefaultResourceNames("energy", "magma")
DefineDefaultDisplayResourceNames(_("Energy"), _("Magma"))
DefinePlayerColorIndex(208, 4)
DefinePlayerColors({
"red", {{164, 0, 0}, {124, 0, 0}, {92, 4, 0}, {68, 4, 0}},
"blue", {{12, 72, 204}, {4, 40, 160}, {0, 20, 116}, {0, 4, 76}},
"violet", {{152, 72, 176}, {116, 44, 132}, {80, 24, 88}, {44, 8, 44}},
"orange", {{248, 140, 20}, {200, 96, 16}, {152, 60, 16}, {108, 32, 12}},
"black", {{40, 40, 60}, {28, 28, 44}, {20, 20, 32}, {12, 12, 20}},
"white", {{224, 224, 224}, {152, 152, 180}, {84, 84, 128}, {36, 40, 76}},
"yellow", {{252, 252, 72}, {228, 204, 40}, {204, 160, 16}, {180, 116, 0}},
"green", {{44, 180, 148}, {20, 132, 92}, {4, 84, 44}, {0, 40, 12}},
"neutral", {{96, 96, 96}, {72, 72, 72}, {48, 48, 48}, {24, 24, 24}},
})
function InitGameVariables()
SetSpeeds(1)
ClearAiState()
end
-- Pathfinder
AStarFixedUnitCrossingCost = 1000
AStarMovingUnitCrossingCost = 4
AStarKnowUnseenTerrain = false
AStarUnknownTerrainCost = 2
-- Maximum number of selectable units
SetMaxSelectable(24)
-- All player unit limit
SetAllPlayersUnitLimit(200)
-- All player building limit
SetAllPlayersBuildingLimit(200)
-- All player total unit limit
SetAllPlayersTotalUnitLimit(400)
-------------------------------------------------------------------------------
-- Default triggers for single player
function SinglePlayerTriggers()
AddTrigger(
function() return ThisPlayer.TotalNumUnits == 0 end,
function() return StopGame(GameDefeat) end)
AddTrigger(
function() return GetNumOpponents(ThisPlayer.Index) == 0 end,
function() return StopGame(GameVictory) end)
end
-------------------------------------------------------------------------------
-- Tables-Part
-------------------------------------------------------------------------------
SetFogOfWarGraphics("general/fog.png")
Load("preferences.lua")
if (preferences == nil) then
preferences = {
VideoWidth = 800,
VideoHeight = 600,
VideoFullScreen = false,
PlayerName = nil,
FogOfWar = true,
ShowCommandKey = true,
GroupKeys = "0123456789`",
GameSpeed = 30,
EffectsEnabled = true,
EffectsVolume = 128,
MusicEnabled = true,
MusicVolume = 128,
StratagusTranslation = "",
GameTranslation = "",
TipNumber = 0,
ShowTips = true,
GrabMouse = false,
UseOpenGL = false,
}
end
-- If the user's preferences.lua does not yet have this setting,
-- then add it, to make it easier to discover.
if (preferences.MaxOpenGLTexture == nil) then
preferences.MaxOpenGLTexture = 512
end
-- If PlayerName is not in the preferences, then use
-- whatever default the engine has chosen.
if preferences.PlayerName ~= nil then
SetLocalPlayerName(preferences.PlayerName)
end
UseOpenGL = preferences.UseOpenGL
SetVideoResolution(preferences.VideoWidth, preferences.VideoHeight)
SetVideoFullScreen(preferences.VideoFullScreen)
SetMaxOpenGLTexture(preferences.MaxOpenGLTexture)
SetFogOfWar(preferences.FogOfWar)
UI.ButtonPanel.ShowCommandKey = preferences.ShowCommandKey
SetGroupKeys(preferences.GroupKeys)
if GetGameSpeed() < 0 then
SetGameSpeed(preferences.GameSpeed)
end
SetEffectsEnabled(preferences.EffectsEnabled)
SetEffectsVolume(preferences.EffectsVolume)
SetMusicEnabled(preferences.MusicEnabled)
SetMusicVolume(preferences.MusicVolume)
SetTranslationsFiles(preferences.StratagusTranslation, preferences.GameTranslation)
SetGrabMouse(preferences.GrabMouse)
InitVideo()
--; Uses Stratagus Library path!
Load("scripts/icons.lua")
Load("scripts/sound.lua")
Load("scripts/explosions.lua")
Load("scripts/missiles.lua")
Load("scripts/spells.lua")
Load("scripts/units.lua")
Load("scripts/fonts.lua")
Load("scripts/ui.lua")
Load("scripts/buttons.lua")
Load("scripts/ai.lua")
Load("scripts/commands.lua")
Load("scripts/cheats.lua")
Load("scripts/patches.lua")
default_objectives = {_("Eliminate your enemies.")}
DebugPrint("... ready!")
|