File: cheats.lua

package info (click to toggle)
boswars 2.8-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 96,652 kB
  • sloc: cpp: 57,250; python: 1,715; sh: 25; makefile: 17
file content (148 lines) | stat: -rw-r--r-- 4,032 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
--     ____                _       __               
--    / __ )____  _____   | |     / /___ ___________
--   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
--  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  ) 
-- /_____/\____/____/     |__/|__/\__,_/_/  /____/  
--                                              
--       A futuristic real-time strategy game.
--          This file is part of Bos Wars.
--
--      cheats.lua - Cheats
--
--      (c) Copyright 2001-2016 by Lutz Sammer and Jimmy Salmon
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
--


function HandleCheats(str)
  local resources = { "energy", "magma" }

  if (str == "rich") then
    ThisPlayer.EnergyStored = ThisPlayer.EnergyStorageCapacity
    ThisPlayer.MagmaStored = ThisPlayer.MagmaStorageCapacity
    AddMessage("Jackpot !")
    Cheater = true

  elseif (str == "poor") then
    ThisPlayer.EnergyStored = 0
    ThisPlayer.MagmaStored = 0
    AddMessage("Bankruptcy !")
    Cheater = true

  elseif (str == "reveal") then
    RevealMap()
    Cheater = true

  elseif (str == "fow on") then
    SetFogOfWar(true)
    Cheater = true

  elseif (str == "fow off") then
    SetFogOfWar(false)
    Cheater = true
 
  elseif (str == "see all") then
    SetFogOfWar(false)
    RevealMap()
    Cheater = true

  elseif (str == "fast debug") then
    SetSpeedBuild(10)
    SetSpeedTrain(10)
    AddMessage("FAST DEBUG SPEED")
    Cheater = true

  elseif (str == "normal debug") then
    SetSpeedBuild(1)
    SetSpeedTrain(1)
    AddMessage("NORMAL DEBUG SPEED")
    Cheater = true

  elseif (str == "speed cheat") then
    if (GetSpeedBuild() ~= 1) then
      SetSpeedBuild(1)
      SetSpeedTrain(1)
      AddMessage("NO SPEED!")
    else
      SetSpeedBuild(10)
      SetSpeedTrain(10)
      ThisPlayer.EnergyStored = ThisPlayer.EnergyStored + 32000
      ThisPlayer.MagmaStored = ThisPlayer.MagmaStored + 32000
      AddMessage("SPEED!")
    end
    Cheater = true

  elseif (str == "victory") then
    StopGame(GameVictory)
    Cheater = true

  elseif (str == "defeat") then
    StopGame(GameDefeat)
    Cheater = true

  elseif (str == "draw") then
    StopGame(GameDraw)
    Cheater = true

  elseif (str == "godcheat") then
    if (GetGodMode()) then
      SetGodMode(false)
      AddMessage("God Mode OFF")
    else
      SetGodMode(true)
      AddMessage("God Mode ON")
    end
    Cheater = true

  elseif (str == "full charge") then
    for i = 0,ThisPlayer.TotalNumUnits-1 do
      SetUnitVariable(ThisPlayer.Units[i].Slot, "Charge", 999999)
    end
    Cheater = true

  elseif (string.sub(str, 1, 6) == "gimme ") then
    local arr = {}
    for w in string.gmatch(str,"[%w%p]+") do
      table.insert(arr, w)
    end

    local unittype = arr[2]
    local count = tonumber(arr[3])
    if (count == nil or count < 1) then
      count = 1
    elseif (count > 9) then
      count = 9
    end

    if UI.MouseViewport == nil then
      AddMessage("Cannot give you units until you point at a location.")
    else
      local tilex = UI.MouseViewport:Viewport2MapX(CursorX)
      local tiley = UI.MouseViewport:Viewport2MapY(CursorY)

      for i = 1, count do
        CreateUnit(unittype, "this", {tilex, tiley})
      end
    end

    AddMessage("Cheater!")
    Cheater = true

  else
    return false
  end
  return true
end