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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- campaigns.lua - The main UI lua script.
--
-- (c) Copyright 2006-2010 by François Beerten
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; only version 2 of the License.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-- 02111-1307, USA.
--
function RunBriefingMenu(objectivestext, briefingtext, briefingsound, background)
local menu
local b
local channel = nil
if (objectivestext == nil) then
objectivestext = default_objectives
end
SetObjectives(objectivestext)
local objText = ""
for i,f in ipairs(objectivestext) do
objText = objText .. f .. "\n"
end
menu = BosMenu(_("Briefing"), background)
local text = briefingtext ..
"\n\n" ..
_("Objectives:") ..
" \n" ..
objText
local t= MultiLineLabel(text)
t:setFont(Fonts["large"])
t:setAlignment(MultiLineLabel.LEFT)
t:setVerticalAlignment(MultiLineLabel.CENTER)
t:setLineWidth(400)
t:adjustSize()
t:setHeight(Video.Height * 12 / 20)
t:setBackgroundColor(dark)
menu:add(t, Video.Width / 2 - 200, Video.Height / 20 * 3)
menu:addButton(_("~!Start"), Video.Width / 2 - 100, Video.Height - 100,
function()
if (channel ~= nil) then StopChannel(channel) end
menu:stop()
end)
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 100, Video.Height - 65,
function()
if (channel ~= nil) then StopChannel(channel) end
menu:stop(1)
end)
if (briefingsound ~= nil) then
channel = PlaySoundFile(briefingsound, function() channel = nil end)
end
return menu:run()
end
function AddCampaignMessage(when, text)
AddTrigger(
function() return (GameCycle() >= when) end,
function() return AddMessage(text) end
)
end
function AddCampaignFinalAssault(when, text)
AddTrigger(
function() return (GameCycle() >= when) end,
function()
AddMessage(text)
CreateUnit("unit-vault", 1, {60, 8})
CreateUnit("unit-tank", 1, {59, 12})
CreateUnit("unit-tank", 1, {61, 12})
CreateUnit("unit-tank", 1, {59, 14})
CreateUnit("unit-tank", 1, {60, 14})
AiForce(9, {"unit-tank", 4, "unit-rtank", 3})
AiAttackWithForce(9)
end
)
end
function CreateMapStep(map, objectivestext, briefingtext, briefingsound, briefingbackground)
function RunCampaignMap()
if (RunBriefingMenu(objectivestext, briefingtext, briefingsound, briefingbackground) ~= 0) then
GameResult = GameQuitToMenu
return
end
Load(map) -- Needed to force the load of the presentation
RunMap(map, objectivestext)
end
return RunCampaignMap
end
function RunCampaign(campaign)
Load(campaign)
currentCampaign = campaign
if position == nil then
position = 1
end
while position <= table.getn(campaign_steps) do
campaign_steps[position]()
if GameResult == GameVictory then
position = position + 1
elseif GameResult == GameDefeat then
position = position
else
currentCampaign = nil
return
end
end
currentCampaign = nil
end
function RunCampaignsMenu(s)
local menu
local b
menu = BosMenu(_("List of Campaigns"))
ResetMapOptions()
local lister = CreateFilteringLister("^%a", ListDirsInDirectory)
local browser = menu:addBrowser("campaigns/", lister,
Video.Width / 2 - 150, 100, 300, 200)
function startgamebutton(s)
DebugPrint("Starting campaign")
position = nil
RunCampaign("campaigns/" .. browser:getSelectedItem() .. "/campaign.lua")
menu:stop()
end
menu:addButton(_("Main Menu (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
menu:addButton(_("~!Start"), Video.Width / 2 + 50 , Video.Height - 100,
startgamebutton)
menu:run()
end
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