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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- network.lua - The multiplayer UI.
--
-- (c) Copyright 2005-2010 by François Beerten
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; only version 2 of the License.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-- 02111-1307, USA.
--
-- $Id: guichan.lua 305 2005-12-18 13:36:42Z feb $
-- TODO:
-- * lua cleanup
-- * abort (exit)
-- * network errors
-- * load and store LocalPlayerName from/in preferences2.lua
function bool2int(boolvalue)
if boolvalue == true then
return 1
else
return 0
end
end
function int2bool(int)
if int == 0 then
return false
else
return true
end
end
function ErrorMenu(errmsg)
local menu
menu = BosMenu(_("Error"))
local l = MultiLineLabel(errmsg)
l:setFont(Fonts["large"])
l:setAlignment(MultiLineLabel.CENTER)
l:setVerticalAlignment(MultiLineLabel.CENTER)
l:setLineWidth(340)
l:setWidth(340)
l:setHeight(200)
l:setBackgroundColor(dark)
menu:add(l, Video.Width / 2 - 170, Video.Height / 2 - 100)
menu:addButton(_("~!OK"), Video.Width / 2 - 100, Video.Height - 100,
function() menu:stop() end)
menu:run()
end
function addPlayersList(menu, numplayers)
local i
local players_name = {}
local players_state = {}
local sx = Video.Width / 20
local sy = Video.Height / 20
local numplayers_text
menu:writeLargeText(_("Players"), sx * 11, sy*3)
for i=1,8 do
players_name[i] = menu:writeText(_("Player")..i, sx * 11, sy*4 + i*18)
players_name[i]:setWidth(80)
players_state[i] = menu:writeText(_("Preparing"), sx * 11 + 85, sy*4 + i*18)
end
numplayers_text = menu:writeText(_("Open slots: ") .. numplayers - 1, sx *11, sy*4 + 162)
local function updatePlayers()
local connected_players = 0
local ready_players = 0
players_state[1]:setCaption(_("Creator"))
players_name[1]:setCaption(Hosts[0].PlyName)
for i=2,8 do
if Hosts[i-1].PlyName == "" then
players_name[i]:setCaption("")
players_state[i]:setCaption("")
else
connected_players = connected_players + 1
if ServerSetupState.Ready[i-1] == 1 then
ready_players = ready_players + 1
players_state[i]:setCaption(_("Ready"))
else
players_state[i]:setCaption(_("Preparing"))
end
players_name[i]:setCaption(Hosts[i-1].PlyName)
end
end
numplayers_text:setCaption(_("Open slots : ") .. numplayers - 1 - connected_players)
numplayers_text:adjustSize()
return (connected_players > 0 and ready_players == connected_players)
end
return updatePlayers
end
local joincounter = 0
function RunJoiningMapMenu(s)
local menu
local listener
local sx = Video.Width / 20
local sy = Video.Height / 20
local numplayers = 3
local state
menu = BosMenu(_("Joining game: Map"))
menu:writeLargeText(_("Map"), sx, sy*3)
menu:writeText(_("File:"), sx, sy*3+30)
maptext = menu:writeText(NetworkMapName, sx+50, sy*3+30)
maptext:setWidth(sx * 9 - 50 - 20)
menu:writeText(_("Players:"), sx, sy*3+50)
players = menu:writeText(numplayers, sx+70, sy*3+50)
menu:writeText(_("Description:"), sx, sy*3+70)
descr = menu:writeText(_("Unknown map"), sx+20, sy*3+90)
descr:setWidth(sx * 9 - 20 - 20)
local fow = menu:addCheckBox(_("Fog of war"), sx, sy*3+120, function() end)
fow:setMarked(true)
ServerSetupState.FogOfWar = 1
fow:setEnabled(false)
local revealmap = menu:addCheckBox(_("Reveal map"), sx, sy*3+150, function() end)
revealmap:setEnabled(false)
menu:writeText(_("Difficulty:"), sx, sy*11)
local difficulty = menu:addDropDown({_("easy"), _("normal"), _("hard")}, sx + 150, sy*11,
function(dd) end)
difficulty:setEnabled(false)
menu:writeText(_("Starting resources:"), sx, sy*11+25)
local resources = menu:addDropDown({_("high"), _("normal"), _("low")}, sx + 150, sy*11+25,
function(dd) end)
resources:setEnabled(false)
menu:writeText(_("Game type:"), sx, sy*11+50)
local gametype = menu:addDropDown({_("Map Default"), _("Melee"), _("Free For All"), _("Top vs Bottom"), _("Left vs Right"), _("Man vs Machine")}, sx + 150, sy*11+50,
function(dd) end)
gametype:setEnabled(false)
gametype:setSize(140, gametype:getHeight())
local OldPresentMap = PresentMap
PresentMap = function(description, nplayers, w, h, id)
players:setCaption(""..nplayers)
descr:setCaption(description)
numplayers = nplayers
OldPresentMap(description, nplayers, w, h, id)
end
-- Security: The map name is checked by the stratagus engine.
Load(NetworkMapName)
local function readycb(dd)
LocalSetupState.Ready[NetLocalHostsSlot] = bool2int(dd:isMarked())
end
menu:addCheckBox(_("~!Ready"), sx*11, sy*14, readycb)
menu:addButton(_("Cancel (~<Esc~>)"), sx * 10 - 100, Video.Height - 100,
function()
NetworkDetachFromServer() menu:stop() end
)
local updatePlayersList = addPlayersList(menu, numplayers)
joincounter = 0
local function listen()
NetworkProcessClientRequest()
fow:setMarked(int2bool(ServerSetupState.FogOfWar))
GameSettings.NoFogOfWar = not int2bool(ServerSetupState.FogOfWar)
revealmap:setMarked(int2bool(ServerSetupState.RevealMap))
GameSettings.RevealMap = ServerSetupState.RevealMap
difficulty:setSelected((5 - ServerSetupState.Difficulty) / 2)
GameSettings.Difficulty = ServerSetupState.Difficulty
resources:setSelected((5 - ServerSetupState.ResourcesOption) / 2)
GameSettings.Resources = ServerSetupState.ResourcesOption
if (ServerSetupState.GameTypeOption == 255) then
gametype:setSelected(0)
else
gametype:setSelected(ServerSetupState.GameTypeOption + 1)
end
GameSettings.GameType = ServerSetupState.GameTypeOption
updatePlayersList()
state = GetNetworkState()
-- FIXME: don't use numbers
if (state == 15) then -- ccs_started, server started the game
ThisPlayer = Players[1]
joincounter = joincounter + 1
if (joincounter == 30) then
SetFogOfWar(fow:isMarked())
if revealmap:isMarked() == true then
RevealMap()
end
NetworkGamePrepareGameSettings()
AllowAllUnits()
RunMap(NetworkMapName)
PresentMap = OldPresentMap
menu:stop()
end
elseif (state == 10) then -- ccs_unreachable
ErrorMenu(_("Cannot reach server"))
menu:stop(1)
end
end
listener = LuaActionListener(listen)
menu:addLogicCallback(listener)
menu:run()
end
function RunJoiningGameMenu(s)
local menu
local x = Video.Width/2 - 100
local listener
local state
local percent = 0
menu = BosMenu(_("Joining game"))
local sb = StatBoxWidget(300, 30)
sb:setCaption(_("Connecting ..."))
sb:setPercent(0)
menu:add(sb, x-50, Video.Height/2)
sb:setBackgroundColor(dark)
menu:addButton(_("Cancel (~<Esc~>)"), x, Video.Height - 100,
function() menu:stop() end)
local function checkconnection()
NetworkProcessClientRequest()
percent = percent + 100 / (24 * GetGameSpeed()) -- 24 seconds * fps
sb:setPercent(percent)
state = GetNetworkState()
-- FIXME: do not use numbers
if (state == 3) then -- ccs_mapinfo
-- got ICMMap => load map
RunJoiningMapMenu()
menu:stop()
elseif (state == 4) then -- ccs_badmap
ErrorMenu(_("Map not available"))
menu:stop(1)
elseif (state == 10) then -- ccs_unreachable
ErrorMenu(_("Cannot reach server"))
menu:stop(1)
elseif (state == 12) then -- ccs_nofreeslots
ErrorMenu(_("Server is full"))
menu:stop(1)
elseif (state == 13) then -- ccs_serverquits
ErrorMenu(_("Server gone"))
menu:stop(1)
elseif (state == 16) then -- ccs_incompatibleengine
ErrorMenu(_("Incompatible engine version"))
menu:stop(1)
elseif (state == 17) then -- ccs_incompatiblenetwork
ErrorMenu(_("Incompatible network version"))
menu:stop(1)
end
end
listener = LuaActionListener(checkconnection)
menu:addLogicCallback(listener)
menu:run()
end
function RunJoinIpMenu()
local menu
local server
local x = Video.Width/2 - 100
menu = BosMenu(_("Enter Server address"))
menu:writeText(_("IP or server name :"), x, Video.Height*8/20)
server = menu:addTextInputField("localhost", x + 60, Video.Height*9/20 + 4, 130)
menu:addButton(_("~!Join Game"), x, Video.Height*10/20,
function(s)
-- FIXME: allow port ("localhost:1234")
if (NetworkSetupServerAddress(server:getText()) ~= 0) then
ErrorMenu(_("Invalid server name"))
return
end
NetworkInitClientConnect()
if (RunJoiningGameMenu() ~= 0) then
-- connect failed, don't leave this menu
return
end
menu:stop()
end
)
menu:addButton(_("Cancel (~<Esc~>)"), x, Video.Height - 100,
function() menu:stop() end)
menu:run()
end
function RunServerMultiGameMenu(map, description, numplayers)
local menu
local sx = Video.Width / 20
local sy = Video.Height / 20
local startgame
local d
menu = BosMenu(_("Create MultiPlayer game"))
menu:writeLargeText(_("Map"), sx, sy*3)
menu:writeText(_("File:"), sx, sy*3+30)
maptext = menu:writeText(map, sx+50, sy*3+30)
maptext:setWidth(sx * 9 - 50 - 20)
menu:writeText(_("Players:"), sx, sy*3+50)
players = menu:writeText(numplayers, sx+70, sy*3+50)
menu:writeText(_("Description:"), sx, sy*3+70)
descr = menu:writeText(description, sx+20, sy*3+90)
descr:setWidth(sx * 9 - 20 - 20)
local function fowCb(dd)
ServerSetupState.FogOfWar = bool2int(dd:isMarked())
NetworkServerResyncClients()
GameSettings.NoFogOfWar = not dd:isMarked()
end
local fow = menu:addCheckBox(_("Fog of war"), sx, sy*3+120, fowCb)
fow:setMarked(true)
local function revealMapCb(dd)
ServerSetupState.RevealMap = bool2int(dd:isMarked())
NetworkServerResyncClients()
GameSettings.RevealMap = bool2int(dd:isMarked())
end
local revealmap = menu:addCheckBox(_("Reveal map"), sx, sy*3+150, revealMapCb)
menu:writeText(_("Difficulty:"), sx, sy*11)
d = menu:addDropDown({_("easy"), _("normal"), _("hard")}, sx + 150, sy*11,
function(dd)
GameSettings.Difficulty = 5 - dd:getSelected()*2
ServerSetupState.Difficulty = GameSettings.Difficulty
NetworkServerResyncClients()
end)
d:setSelected(1)
menu:writeText(_("Starting resources:"), sx, sy*11+25)
d = menu:addDropDown({_("high"), _("normal"), _("low")}, sx + 150, sy*11+25,
function(dd)
GameSettings.Resources = 5 - dd:getSelected()*2
ServerSetupState.ResourcesOption = GameSettings.Resources
NetworkServerResyncClients()
end)
d:setSelected(1)
menu:writeText(_("Game type:"), sx, sy*11+50)
d = menu:addDropDown({_("Map Default"), _("Melee"), _("Free For All"), _("Top vs Bottom"), _("Left vs Right"), _("Man vs Machine")}, sx + 150, sy*11+50,
function(dd)
GameSettings.GameType = dd:getSelected() - 1
ServerSetupState.GameTypeOption = GameSettings.GameType
NetworkServerResyncClients()
end)
d:setSelected(0)
d:setSize(140, d:getHeight())
local updatePlayers = addPlayersList(menu, numplayers)
NetworkMapName = map
NetworkInitServerConnect(numplayers)
ServerSetupState.FogOfWar = 1
ServerSetupState.Difficulty = 3
ServerSetupState.ResourcesOption = 3
ServerSetupState.GameTypeOption = SettingsGameTypeMapDefault
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
startgame = menu:addButton(_("~!Start Game"),
Video.Width / 2 + 50,
Video.Height - 100,
function(s)
SetFogOfWar(fow:isMarked())
if revealmap:isMarked() == true then
RevealMap()
end
NetworkServerStartGame()
NetworkGamePrepareGameSettings()
AllowAllUnits()
RunMap(map)
menu:stop()
end
)
startgame:setVisible(false)
local waitingtext = menu:writeText(_("Waiting for players"), sx*11, sy*14)
local function updateStartButton(ready)
startgame:setVisible(ready)
waitingtext:setVisible(not ready)
end
local listener = LuaActionListener(function(s) updateStartButton(updatePlayers()) end)
menu:addLogicCallback(listener)
menu:run()
end
function RunCreateMultiGameMenu(s)
local menu
local map = _("No Map")
local description = _("No map")
local mapfile = "maps/islandwar.map"
local numplayers = 3
local sx = Video.Width / 20
local sy = Video.Height / 20
menu = BosMenu(_("Create MultiPlayer game"))
menu:writeText(_("File:"), sx, sy*3+30)
maptext = menu:writeText(mapfile, sx+50, sy*3+30)
maptext:setWidth(sx * 9 - 50 - 20)
menu:writeText(_("Players:"), sx, sy*3+50)
players = menu:writeText(numplayers, sx+70, sy*3+50)
menu:writeText(_("Size:"), sx, sy*3+70)
mapsize = menu:writeText(" ", sx+70, sy*3+70)
menu:writeText(_("Description:"), sx, sy*3+90)
descr = menu:writeText(description, sx+20, sy*3+110)
descr:setWidth(sx * 9 - 20 - 20)
local OldPresentMap = PresentMap
PresentMap = function(desc, nplayers, w, h, id)
numplayers = nplayers
players:setCaption(""..numplayers)
players:adjustSize()
mapsize:setCaption(""..h.."x"..w)
description = desc
descr:setCaption(description)
OldPresentMap(description, nplayers, w, h, id)
end
Load(mapfile .. '/presentation.smp')
local browser = menu:addMapBrowser("maps/", sx*10, sy*2+20, sx*8, sy*11, mapfile)
local function cb(s)
mapfile = browser:getSelectedMap()
Load(mapfile)
maptext:setCaption(browser:getSelectedItem())
end
browser:setActionCallback(cb)
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop(1) end)
menu:addButton(_("Create ~!Game"), Video.Width / 2 + 50, Video.Height - 100,
function(s)
RunServerMultiGameMenu(browser:getSelectedMap(), description, numplayers)
menu:stop()
end
)
menu:run()
PresentMap = OldPresentMap
end
function RunMultiPlayerMenu(s)
local menu
local b
local x = Video.Width/2 - 100
local nick
menu = BosMenu(_("MultiPlayer"))
menu:writeText(_("Nickname :"), x, Video.Height*8/20)
nick = menu:addTextInputField(GetLocalPlayerName(), x + 90, Video.Height*8/20 + 4)
nick:setMaxLengthBytes(NetPlayerNameSize - 1)
ResetMapOptions()
InitNetwork1()
menu:addButton(_("~!Join Game"), x, Video.Height*11/20,
function(s)
-- If the player did not edit the name or undid edits, then do not
-- save the name as a preference. If preferences.PlayerName is nil,
-- the name may be a default name chosen by the engine; not saving
-- the default name as a preference means the engine will be free to
-- choose a different default on the next run.
if nick:getText() ~= GetLocalPlayerName() then
SetLocalPlayerName(nick:getText())
preferences.PlayerName = nick:getText()
SavePreferences()
end
RunJoinIpMenu()
menu:stop(1)
end)
menu:addButton(_("Create ~!Game"), x, Video.Height*12/20,
function(s)
if nick:getText() ~= GetLocalPlayerName() then
SetLocalPlayerName(nick:getText())
preferences.PlayerName = nick:getText()
SavePreferences()
end
RunCreateMultiGameMenu()
menu:stop(1)
end)
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 100, Video.Height - 100,
function() menu:stop() end)
menu:run()
ExitNetwork1()
end
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