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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- (c) Copyright 2009-2010 by Jimmy Salmon
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; only version 2 of the License.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-- 02111-1307, USA.
-- Called when the user presses an unhandled key while the patch editor
-- is active and no menu is open. Returns true if it handled the key.
-- See the HTML documentation on HandleCommandKey for details.
function HandlePatchEditorIngameCommandKey(key, ctrl, alt, shift)
return false
end
function RunNewPatchMenu()
local menu
local buttonsY = Video.Height - 100
local labelX
local inputX
local y
local smallX = Video.Width / 20
local smallY = Video.Height / 20
local name = ""
local image = ""
local width = 1
local height = 1
local returnToMainMenu = false
local function listDirsAndGraphics(path)
local list = {}
for pos,name in ipairs(ListDirsInDirectory(path)) do
table.insert(list, name .. "/")
end
for pos,name in ipairs(ListFilesInDirectory(path)) do
if string.find(name, "%.png$") then
table.insert(list, name)
end
end
return list
end
menu = BosMenu(_("Create New Patch"))
labelX = smallX
inputX = labelX + 30
y = 2 * smallY + 20
local browser = menu:addBrowser("patches/", listDirsAndGraphics,
smallX * 10, y,
smallX * 8, buttonsY - 2 * smallY - y)
menu:addLabel(_("Name:"), labelX, y)
local nameInput = menu:addTextInputField(name,
inputX, y, smallX * 9 - inputX)
y = y + 30
menu:addLabel(_("Image:"), labelX, y)
local imageInput = menu:addTextInputField(image,
inputX, y, smallX * 9 - inputX)
y = y + 30
menu:addLabel(_("Size:"), labelX, y)
local widthInput = menu:addTextInputField(tostring(width),
inputX, y, 34)
menu:addLabel(_("x"), inputX + 44, y)
local heightInput = menu:addTextInputField(tostring(height),
inputX + 54, y, 34)
y = y + 30
local usedLabel = menu:addMultiLineLabel("", labelX, y,
Fonts["game"], false, smallX * 9 - labelX)
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 250, buttonsY,
function() menu:stop() end)
menu:addButton(_("Create ~!Patch"), Video.Width / 2 + 50, buttonsY,
function()
name = nameInput:getText()
image = imageInput:getText()
width = tonumber(widthInput:getText())
height = tonumber(heightInput:getText())
local flags = {}
for i=1,width * height do
table.insert(flags, 0x13)
end
patchType(name, image, width, height, flags)
HandleCommandKey = HandlePatchEditorIngameCommandKey
StartPatchEditor(name)
HandleCommandKey = HandleIngameCommandKey
menu:stop()
returnToMainMenu = true
end)
local function browserCallback(event)
local imageFile = browser:getSelectedItem()
local imageDirAndFile = browser.path .. imageFile
imageInput:setText(imageDirAndFile)
local patchName = string.gsub(imageDirAndFile, "^patches/", "", 1)
patchName = string.gsub(patchName, "%.png$", "", 1)
patchName = string.gsub(patchName, "/", "-")
nameInput:setText(patchName)
local ok,width,height = Map.PatchManager:computePatchSize(imageDirAndFile)
if ok then
widthInput:setText(tostring(width))
heightInput:setText(tostring(height))
else
widthInput:setText("")
heightInput:setText("")
end
local usedIn = Map.PatchManager:getPatchTypeNamesUsingGraphic(imageDirAndFile)
if usedIn:empty() then
usedLabel:setCaption("")
else
-- Include the name of the image in this label so the claim will
-- remain correct even if the user types a different file name
-- in imageInput after selecting an image from the browser.
usedLabel:setCaption(string.format(_("The image %q is already used in the patch type %q."),
imageFile, usedIn[0]))
end
usedLabel:adjustSize()
end
browser:setActionCallback(browserCallback)
menu:run()
return returnToMainMenu
end
function RunLoadPatchMenu()
local menu
local buttonsY = Video.Height - 100
local y
local smallX = Video.Width / 20
local smallY = Video.Height / 20
local typeNames
local names = {}
menu = BosMenu(_("Select Patch to Edit"))
typeNames = Map.PatchManager:getPatchTypeNames()
-- Convert vector to lua table
for i = 0, typeNames:size() - 1 do
table.insert(names, typeNames[i])
end
y = 2 * smallY + 20
local nameListBox = menu:addListBox(smallX * 10, y,
smallX * 8, buttonsY - 2 * smallY - y,
names)
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 250, buttonsY,
function() menu:stop() end)
menu:addButton(_("Load ~!Patch"), Video.Width / 2 + 50, buttonsY,
function()
local name = names[nameListBox:getSelected() + 1]
HandleCommandKey = HandlePatchEditorIngameCommandKey
StartPatchEditor(name)
HandleCommandKey = HandleIngameCommandKey
-- Make it easy for the user to edit another patch type in the
-- same series.
nameListBox:getContent():requestFocus()
-- Should the list of patch types be refreshed here?
-- Typically, there's a new one whose name begins with "user-".
end)
menu:run() -- loops until menu:stop is called
return false -- i.e. return only one level up, not to main menu
end
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