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function patchType(name, file, tileWidth, tileHeight, flags, theme)
if (theme == nil) then
theme = ""
end
return Map.PatchManager:newPatchType(name, file, tileWidth, tileHeight, flags, theme)
end
function patch(name, x, y)
return Map.PatchManager:add(name, x, y)
end
function LoadPatches(path)
local list = ListFilesInDirectory(path)
for k,v in ipairs(list) do
if (string.find(v, ".lua$")) then
DebugPrint("Loading patch: " .. v)
Load(path .. v)
end
end
end
LoadPatches("patches/")
LoadPatches("~patches/")
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