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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- unit-antharus.lua - Define the antharus unit.
--
-- (c) Copyright 2005-2007 by Francois Beerten.
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
DefineAnimations("animations-antharus", {
Still = {"frame 0","wait 10",},
Death = {"unbreakable begin", "frame 0", "unbreakable end", "wait 10", },
})
DefineIcon({
Name = "icon-antharus",
Size = {46, 38},
Frame = 0,
File = "units/antharus/icon.png"})
DefineConstruction("construction-antharus", {
Constructions = {
{Percent = 0, File = "main", Frame = 0},
}
})
DefineUnitType("unit-antharus", {
Name = "Antharus",
Image = {"file", "units/antharus/antharus.png", "size", {132, 100}},
Animations = "animations-antharus",
Icon = "icon-antharus",
Construction = "construction-antharus",
HitPoints = 50,
DrawLevel = 25,
EnergyValue = 5000,
TileSize = {2, 2},
BoxSize = {64, 64},
SightRange = 1,
Armor = 0,
BasicDamage = 0,
PiercingDamage = 0,
Missile = "missile-none",
Priority = 0,
AnnoyComputerFactor = 0,
Points = 10,
ExplodeWhenKilled = "missile-64x64-explosion",
Corpse = "unit-destroyed-2x2-place",
Type = "land",
Building = true,
VisibleUnderFog = false,
CanHarvestFrom = true,
NumDirections = 1,
Sounds = {},
Neutral = true
})
DefineAllow("unit-antharus", ForbidAll)
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