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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- unit-camp.lua - Define the training camp
--
-- (c) Copyright 2001 - 2008 by Francois Beerten, Lutz Sammer and Crestez Leonard
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
DefineIcon({
Name = "icon-camp",
Size = {46, 38},
Frame = 0,
File = GetCurrentLuaPath().."/training_camp_i.png"})
DefineConstruction("construction-camp", {
Constructions = {
{Percent = 0, File = "main", Frame = 0},
{Percent = 10, File = "main", Frame = 1},
{Percent = 20, File = "main", Frame = 2},
{Percent = 30, File = "main", Frame = 3},
{Percent = 40, File = "main", Frame = 4},
{Percent = 50, File = "main", Frame = 6},
{Percent = 60, File = "main", Frame = 7},
{Percent = 70, File = "main", Frame = 8},
{Percent = 80, File = "main", Frame = 9},
{Percent = 90, File = "main", Frame = 10}
}
})
DefineAnimations("animations-camp", {
Still = {"frame 10", "wait 10", "frame 11", "wait 10", "frame 12", "wait 10",
"frame 13", "wait 10", "frame 14", "wait 10",},
Train = {"frame 15", "wait 3", "frame 16", "wait 5", "frame 17", "wait 5",
"frame 18", "wait 5", "frame 19", "wait 3", },
})
MakeSound("camp-selected", GetCurrentLuaPath().."/sfx_camp.select.wav")
MakeSound("camp-ready", GetCurrentLuaPath().."/training.camp.completed.wav")
MakeSound("camp-help", GetCurrentLuaPath().."/training.camp.underattack.wav")
MakeSound("camp-dead", GetCurrentLuaPath().."/sfx_camp.die.wav")
DefineUnitType("unit-camp", {
Name = "Training Camp",
Image = {"file", GetCurrentLuaPath().."/training_camp.png", "size", {224, 224}},
Offset = {2, -7},
Shadow = {"file", GetCurrentLuaPath().."/training_camp_s.png", "size", {224, 224}},
Animations = "animations-camp",
Icon = "icon-camp",
EnergyValue = 4000,
MagmaValue = 1000,
RepairHp = 2,
Construction = "construction-camp",
HitPoints = 500,
DrawLevel = 25,
TileSize = {7, 5},
BoxSize = {220, 156},
SightRange = 1,
Armor = 25,
BasicDamage = 0,
PiercingDamage = 0,
Missile = "missile-none",
Priority = 30,
AnnoyComputerFactor = 35,
Points = 160,
DeathExplosion = largeExplosion,
Corpse = "build-dead-camp",
Type = "land",
Building = true,
VisibleUnderFog = true,
MaxEnergyUtilizationRate = 40,
MaxMagmaUtilizationRate = 20,
CanHarvestFrom = true,
Sounds = {
"selected", "camp-selected",
"ready", "camp-ready",
"help", "camp-help",
"dead", "camp-dead"}
})
DefineAnimations("animations-dead-camp", {
Death = {"unbreakable begin", "wait 1", "frame 0", "wait 2000",
"frame 1", "wait 200", "frame 2", "wait 200", "frame 2", "wait 1",
"unbreakable end", "wait 1", },
})
DefineUnitType("build-dead-camp", {
Name = "CampCrater",
Image = {"file", GetCurrentLuaPath().."/training_camp_c.png", "size", {224, 224}},
Animations = "animations-dead-camp",
Icon = "icon-cancel",
HitPoints = 999,
DrawLevel = 10,
TileSize = {7, 5},
BoxSize = {220, 156},
SightRange = 1,
BasicDamage = 0,
PiercingDamage = 0,
Missile = "missile-none",
Priority = 0,
Type = "land",
Building = true,
Vanishes = true
})
DefineAllow("unit-camp", AllowAll)
DefineButton({
Pos = 1, Level = 2, Icon = "icon-camp_b", Action = "build",
Value = "unit-camp", Hint = "BUILD TRAINING ~!CAMP",
ForUnit = {"unit-engineer"}})
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